以上四个游戏的设计思路都说明了如何激发玩家积极的情绪和情感。
The above four games are designed to explain how to stimulate the positive emotions and emotions.
本研究以上述事实为依据,提出小学生游戏化学习社区情感设计研究的构想,并主要围绕以下四点开展研究:第一、文献研究。
This study bases the emotional design in the game-based learning community of primary pupils on the above facts, and focus on the following four points to do research: First, the literature research.
这能帮助我们设计一份情感和游戏问卷来区分玩家的类型,看谁更可能将在线游戏时的侵略性移植到日常生活中。
This will help us develop an emotion and gaming questionnaire to distinguish the type of gamer who is likely to transfer their online aggression into everyday life.
这能帮助我们设计一份情感和游戏问卷来区分玩家的类型,看谁更可能将在线游戏时的侵略性移植到日常生活中。
This will help us develop an emotion and gaming questionnaire to distinguish the type of gamer who is likely to transfer their online aggression into everyday life.
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