我从事网络游戏开发至今已有10年。
游戏开发依赖于游戏机规格。
他还宣称为集显芯片进行优化将是游戏开发的发展趋势。
He also claims optimizing games to work on IGPs is a growing trend that's easy to follow.
为便携式和远程处理图形如何可能这是游戏开发?
Gaming development for portables and remotely processing graphics - how possible this is?
到目前为止,章节游戏开发的效率看似传统游戏的四倍之多。
So far, he says, developing episodic games seems to be about four times more productive than developing traditional games.
游戏开发社区对免费的Unreal开发包反响热烈。
The reaction by the game developer community to the Unreal Development Kit being made freely available was loud and positive.
随着游戏开发成本的增加,人们趋向于更谨慎地开发游戏。
As the cost of developing games increases, there is a tendency to play it safe.
我将把重点放在游戏开发的编程和设计方面,而不是艺术方面。
I will focus mainly on the programming and design aspects of game development, and not the artistic side.
这令我们和所有采用Source引擎进行Mac游戏开发的人倍感轻松。
This makes it very easy for us and for anyone using Source to do game development for the Mac.
因此,为使产量最大化,他说“你会把游戏开发量限制得越小越好。”
So for maximum productivity, he says, "you want to make your chunks of development as small as possible."
《游戏制作人手记》是对游戏开发中制作人这个角色的一本全面的、实际的指南。
The game producer's Handbook is a comprehensive, pragmatic guide to the producer's role in game development.
到目前为止,游戏开发工作已经完成了多少?另外你们将计划在何时上市?
At this moment, how far has the development of the game progressed and what is the planned release date?
游戏开发给我带来的一个乐趣是,看到游戏改变,提高,每天都变得更好。
One of the fun parts of game development is seeing the game change, improve, and get better every day.
这个过程可以让用户感受到自己对游戏开发的贡献价值,同时也建立了一个忠实的用户群。
The process helps users feel involved in the game development while ensuring a dedicated customer base.
我们正是基于这一理念,设计了机器人技术工程以及交互媒体和游戏开发(IMGD)专业。
We designed our robotics engineering and interactive media and game development (IMGD) majors with this in mind.
越了解这项事实,他就越加觉得自己已经游离了当初那个使他感到兴奋雀跃的游戏开发根源。
The more I came to understand this, the further I felt I was drifting from the roots of what had excited me initially about game development.
为了奖励她在游戏开发期间的全力支持,尼古拉斯为老婆买了一台新笔记本电脑。
For her dedication during the building phase, they used some of the money to buy her a new laptop.
明年Claypool教授将会提出有关WPI的新的交互媒体和游戏开发课程的专业技术。
Next year, Professor Claypool will bring his expertise to bear on WPI's new interactive media and games development major.
我们要优先考虑游戏开发api,使其更容易使用——技术本身很强大,而且已经被广泛使用。
We want to prioritize game development APIs by making it easier to use - the technology itself is robust and already widely available.
近期的人气增长主要得益于手持科技的进步以及游戏开发难度在更好的API帮助下大大降低。
The recent growth in popularity is largely down to the growth in handset technology and the greater ease for developers to create new game concepts through better APIs.
可能这是游戏开发中最重要的方面,这本书列出了制作人可能需要参与的各方面的音效制作领域。
Perhaps one of the most important aspects of game development, the book addresses the various areas of audio production in which a producer might be involved.
你看也不过才两周的时间,就已经可以拿出这样的东西出来,对于游戏开发,你还能找到更好的平台吗?
You can see we have a great platform to develop games on, but it's also great for verticals.
我还看到有人使用汇编编写出了非常棒的游戏,很有表现力,但这并不是说汇编就是游戏开发的技术选型。
I've also seen someone make an awesome and visually engaging game in assembly, impressive yet doesn't qualify assembly as the technology of choice to develop games.
粉丝们常常抱怨开发者太懒,在PS 3游戏开发上没有花足够的心思,拖慢游戏的其实是机器本身。
Fanboys blame the developers for being lazy and not putting enough work into PS3 games when the reality is that it is the machine itself that is holding the games back.
Nutter表示本次大会将涵盖非常广的主题,包括JRubyon Rails、云部署及桌面与游戏开发。
Nutter indicated that the intent of the conference is to cover a wide range of topics including JRuby on Rails, cloud deployments, desktop and game development.
即使是现在,宝开游戏公司已然成为业内巨头,维奇仍然拒绝了从游戏开发跳到游戏出版这样的跳跃性理念。
Even now when PopCap has grown up to be a giant in the industry, Vechey still refuses the idea of leaping from game development to game publishing.
游戏开发过程:该课程探究制作游戏时所使用的角色、行为、人工制品、和工具等——这同其他软件开发过程非常类似。
The game development process. This course explores the roles, activities, artifacts, and tools used in producing games — which are quite similar to those for any other software development process.
我也认为RA的开发团队展示游戏开发的最佳环境,我们讨论,争吵甚至大吼大叫-一切都是为了有个更好的游戏作品。
I think the RA development team also exemplified the best environment that game development can exist in.
我也认为RA的开发团队展示游戏开发的最佳环境,我们讨论,争吵甚至大吼大叫-一切都是为了有个更好的游戏作品。
I think the RA development team also exemplified the best environment that game development can exist in.
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