• 尽管触觉力回馈系统(触感技术)已经遍地是。 但从五十年代以来它们从没享受过游戏或者娱乐产业上主流意义成功

    Although tactile feedback systems (Haptic technology) have been around since the 1950’s they have never enjoyed mainstream success in the gaming or entertainment industry.

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  • 虽然技术方面两种游戏各有千秋他们共同点主机技术甚至超过传统意义上的娱乐平台

    Although in technical terms two game each has his strong point, but they have in common is their host technology even more than the traditional entertainment platform.

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  • 娱乐技术中心游戏开发工作事业需要迅速开发可靠性较低开发式间和开发费用

    The rapid development and high reliability needed by the Entertainment Technology Center are also highly advantageous in a game-development studio, since they lower development time and costs.

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  • 电脑游戏开发故事、艺术、音乐、声音效果、动画程序设计技术有机结合产生一种动态的、具有很强交互性电子娱乐形式

    The development of computer games is a procedure which combines story-telling, art, animation and program design, in order to have a dynamic, interactive style of electronic entertainment.

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  • 虚拟现实技术远程教育、虚拟购物、电力系统飞行仿真数字化地球游戏娱乐领域广泛的应用。

    Virtual reality has been widely used in the fields such as distance learning, virtual shopping, electric power system, flying simulation, digital earth, etc.

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  • 虚拟现实技术飞行仿真交互式GIS、虚拟购物、数地球和游戏娱乐领域广泛的应用。

    Virtual Reality has been widely used in the fields such as flying simulation, interactive GIS, virtual touring, digital earth, information visualization, architecture walkthrough, etc.

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  • 这个过程中,技术作为一个内在动力,不断推动着电视娱乐节目形态变革,从而促进电视娱乐节目游戏性的显现。

    During this progress, technology drives the development of entertaining TV as an impeller, and facilitates the presence of its game nature.

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  • 为新音乐人工智能创作制作技术打下基础,特别用于严肃电子音乐游戏娱乐型音乐的方面具有很强的应用价值

    This will form the underpinnings of the next generation algorithmic composition systems and have extensive value in serious electronic music and game music composition.

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  • 但事实上游戏帮助这项技术走向了主流。这款游戏改编自日本上世纪90年代中期开始的一个备受欢迎的娱乐系列

    Instead, it took a game based on a beloved entertainment franchise from the mid-1990s in Japan to help the technology go mainstream.

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  • 我们非常自豪交付三个世代娱乐技术进步任天堂游戏一致表示,”埃尔默宾主任,IBM定制芯片业务

    "We're very proud to have delivered to Nintendo consistent technology advancements for three generations of entertainment consoles," said Elmer Corbin, director, IBM's custom chip business.

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  • 虚拟场景漫游虚拟现实技术种重要应用形式,也是近年来计算机图形学领域的一个研究热点,广泛应用军事教育航空航天规划设计以及娱乐游戏等领域

    Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.

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  • 互动吧台系统把互动投影与多点触控技术相结合,让普通桌面立刻变成一个多媒体互动娱乐游戏平台,图文并茂,形式新颖。

    Interactive Bar is a system for the interactive design of any bar-counter. Integrated video-projectors can project any content on the milky bar-surface.

    youdao

  • 互动吧台系统把互动投影与多点触控技术相结合,让普通桌面立刻变成一个多媒体互动娱乐游戏平台,图文并茂,形式新颖。

    Interactive Bar is a system for the interactive design of any bar-counter. Integrated video-projectors can project any content on the milky bar-surface.

    youdao

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