在美国,越来越多的人把空闲时间花在了上网、给朋友发电子邮件或玩在线游戏。
Many more people in the States are spending their free time surfing the web, emailing friends or playing games online.
根据这一观点,我建议在设计和实现在线游戏环境时应用业务模式,并解释模式的价值。
Given that perspective, I suggested the applicability of business patterns and explained their value when crafting and implementing an online games environment.
然而,这也并不意味着所有在线游戏都必须要按月收取订购费。
However, this doesn't necessarily mean that all online games have to charge monthly subscription fees.
我介绍了模式,解释了它们在设计和实现在线游戏环境时的价值。
I introduced patterns and explained their value when crafting and implementing an online games environment.
对于多玩家在线游戏和MMOG,使用两种不同的 “模式”来提供多玩家体验。
Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
他们当时在搭建一个多用户的在线游戏,玩家可以和其他人分享自己的照片。
They were building a multiplayer online game, and decided to let players share photos with one another.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
网络带宽有可能是托管多玩家在线游戏的成本中最为昂贵的部分。
Network bandwidth is likely the most costly component of hosting a multiplayer online game.
目前,在线游戏基础结构的开发与其他电子商务企业很相似。
Now, online game infrastructure development looks a lot more like other e-business enterprises.
单实例在线游戏对于开发人员的好处是,大大降低了开发、部署和运营的成本。
The benefits of a single-instance online game to developers are a dramatically reduced cost of development, deployment, and operations.
它们已经在移动支付(使用手机付款)和在线游戏等方面赶超西方。
It has already leapfrogged ahead of the West in areas such as mobile money (using mobile phones to make payments) and online games.
腾讯通过在线游戏、广告和外部电子商务链接盈利。
Tencent earns revenue from games, online ads, and links to e-commerce sites.
同时,腾讯也正在努力尝试开拓其基于即时通讯服务的社交网络和在线游戏市场。
Tencent meanwhile is trying to develop beyond its instant messaging service, expanding its business to social networking and online games.
在《魔兽世界》这样热门的在线游戏中,玩家通过战胜魔兽以及完成指令来获得虚拟黄金。
In popular online games like World of Warcraft, players acquire virtual gold by fighting monsters and completing quests.
显然,在线游戏基础结构具有在线游戏市场特有的一些需求,这是由使用的设备类型和这个行业中常见的业务模型决定的。
Clearly, an online game playing infrastructure has some requirements specific to the online games marketplace, driven by the kinds of devices in use and the business models common in this industry.
可以将在线游戏中的延迟与您开车从家里到商店并返回的时间进行对比。
You can compare latency in online games to the round-trip time it takes parents to drive from home to the store and back.
有些在线游戏的发行商作了大量工作来保护自己的协议。
Some publishers of online games have put a fair amount of work into legal defenses of their protocols.
在线扑克游戏网站存有大量扑克对局数据。
您可能会思忖提供免费的在线游戏并只收取一次性费用这种业务模型是否可行。
You might wonder whether the business model of offering free online play, supported solely by one-time box revenue, is viable.
每秒事务数(TPS)不是衡量应用程序的 “实时性”的合适指标,对于在线游戏也是如此。
Transactions per second (TPS) is not an appropriate measure for the class of applications that strive to be classified as "real time," and online games fall into that class.
在线游戏是网络攻击的主要目标之一。
你的孩子认为去杂货店买东西的意思就是上在线游戏商店。
Your children think going grocery shopping means going to the game store.
在2011年的第一季度,排名前三的游戏带来了63%的在线游戏收入。
In the first quarter of 2011, the top three games accounted for 63% of online-game revenue.
它还借鉴了在线游戏社区的做法;有排行榜、团队以及单挑、用户论坛,等等。
It also borrows from other online gaming communities; there are leaderboards, team and individual challenges, user forums, and so on.
所有希望在Xbox上提供游戏的在线游戏提供商都必须成为Microsoft合作伙伴。
All online game providers that wish to provide games on Xbox must become Microsoft partners.
多玩家在线游戏基础结构层。
微软的在线服务XBOX LIVE同样也令人印象深刻,它提供了游戏和视频下载,允许玩家一起在线游戏。
Microsoft's online service, Xbox Live, is also impressive, offering game and video downloads and allowing gamers to play together online.
微软的在线服务XBOX LIVE同样也令人印象深刻,它提供了游戏和视频下载,允许玩家一起在线游戏。
Microsoft's online service, Xbox Live, is also impressive, offering game and video downloads and allowing gamers to play together online.
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