休闲游戏产业的赚钱方法和游戏本身一样种类繁多。
The ways to make money in the casual games industry are as varied as the games themselves.
这种游戏有很多都基于一种不同于西方电子游戏产业的商业模式。
Many of these games rely on a business model that is different from the way the video-games industry works in the West.
通过进一步的探索,我们将会推动VR和游戏产业的边际。
By exploring these further, we will be able to push the boundaries of the VR and gaming industry altogether.
龙与地下城流行的范围超越了地下室,尤其对初生的电脑游戏产业影响巨大。
The game was spreading beyond basements, particularly influencing the nascent computer-games industry.
这是近日发布的《2007年度中国游戏产业调查报告》透露的信息。
This was recently release "findings report of industry of game of 2007 year China" the information that leak.
随着游戏产业的蓬勃发展,将需要越来越多的人加入到游戏开发中来。
More and more people are needed to empolder the game, with the flourish development of the industry.
索尼是一个全球性砾岩是明显不同于其竞争对手的硬件,在视频游戏产业。
Sony is a global conglomerate which is significantly different from its hardware competitors in the video game industry.
奥运会促进体育类网游被更多人接受,体育游戏为游戏产业增加了盈利途径。
Olympics to promote sports to be greater public acceptance of online games, sports games for the game industry has increased profits channels.
接着他们会说,那不是一个像样的使命描述,不如“打造一个休闲游戏产业”听上去那么响亮。
And they would say that wasn't a mission statement, not a big one such as "creating the casual gaming industry".
它还被用来研究商业竞争战略、维持恋爱关系等,网络游戏产业也采用了相关元素。
The book has also been adopted into the strategies in commercial rivalry, maintaining relationships, and the online game industry.
微软和索尼等主要的玩家已经开始对手机游戏产生兴趣,并期待扩展到手机游戏产业。
Major players such as Microsoft and Sony have taken interest in the potential of mobile gaming and are looking to expand into mobile gaming.
众所周知,生产厂商(游戏产业地位,大致相当于PMs)不得不对已经完工所有部分进行改动。
It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done.
至于游戏产业,他们的优势在于拥有自己的在线服务器,不需要通互联网运营商便可自行解决问题。
The games industry has an advantage because companies control their own online services and do not have to rely on Internet service providers to cut off pirates.
这将会成悲剧,因最近蓬勃发展的网络游戏产业及其辅助服务现在雇佣了成千上万的员工。
This would be tragic since the recently booming online gaming industry together with its ancillary services now employs tens of thousands of workers.
更准确的来说科迪克是帮助一团糟的游戏产业迅速成长的功臣之一,他运用了更严格的方法来进行管理。
It would be more accurate to say that Mr Kotick was one of the people who helped the chaotic games business grow up, by applying a more rigorous approach to management.
网络法是新兴的一门法学领域,网络法中的一个重要的分支就是对网络游戏产业的相关研究。
The network law is an emerging family rules and regulations study domain, in a network law important branch is to the network game industry correlation research.
那么,毫不吃惊的是游戏产业在一个月内也有了一个新的记录,在2008年12月上涨了4个百分点。
No surprise, then, that the games industry had a record month overall, besting December 2008 by 4 percent.
在巨幅背景板上,湖南与台湾的动漫卡通形象和谐融合,共同展示了湘台动漫游戏产业的辉煌。
On the huge background board, the animation cartoon images of Hunan and Taiwan are harmoniously integrated to present the brilliance of Hunan and Taiwan animation game industries.
他们曾经被认为是与现实世界格格不入的一群呆子,如今他们却成就了价值数十亿的游戏产业。
Once regarded as a bunch of geeks unfit for real work, the gaming community now represents a multi-billion dollar business.
虽然这些趋势已经在手机游戏产业中存在了相当长的一段时间,但是支持这些举措的基础设施仍然非常缺乏。
Although these trends have been present for quite some time in the mobile gaming industry, the infrastructure to support these initiatives is still lacking.
数码工业界多年前就在视频游戏产业学到了一课,这一产业擅于打造与外界隔绝的密闭的电子环境。
One digital industry that learned this lesson long ago is the video-game sector, which excels at creating electronic environments hermetically sealed off from the outside world.
2001年,在美国经济不景气的时候,游戏产业也没有衰落的迹象,即使当时的规模远小于现在,他补充道。
There was no sign of weakness during America’s previous recession, in 2001, he notes, though the industry was smaller than it is now.
非常奇怪的是,作为领导批判美国游戏产业的政客之一希拉里·克林顿,最近也开始接受这种观点。
Oddly enough, Hillary Clinton, one of the politicians who has led the criticism of the gaming industry in America, has recently come round to this view.
接下来的几年游戏产业休养生息, 一批批毫无创意的跟风游戏机大量涌入市场,并且开始向南部销售。
The next few years were a fallow time for the electronic gaming industry as wave after wave of lackluster me-too console games flooded the market and drove sales south.
论文从网络游戏产业的文化、社会价值研究入手,对国内网络游戏产业的管理结构和政策走向进行评述;
The paper commences from the research in culture, social value of the online games industry , evaluates the the management construction and policy trend of native online games industry.
本文对网络游戏产业的概念、特点和现状作了一个概括,同时展望了我国网络游戏产业未来的发展趋势。
This paper summarized network game industry's concept, characteristic and present situation, and prospected the future developing trend of China's network game industry.
本文对网络游戏产业的概念、特点和现状作了一个概括,同时展望了我国网络游戏产业未来的发展趋势。
This paper summarized network game industry's concept, characteristic and present situation, and prospected the future developing trend of China's network game industry.
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