• 可以明确指出是,不同大规模模型渲染器的不同部件的合作十分重要

    It is now increasingly clear that there are important couplings between the different components of a massive model renderer.

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  • 未来文件密切配合的HTML浏览器里我们如何渲染CAD图纸模型呢?

    How we will be able to render CAD drawings and models in the future in HTML file compliant browsers?

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  • 任何名字包含password”的普通模型属性HTML都会渲染一个密码输入

    Any normal model properties that contain "password" in their name will render in HTML as a password input.

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  • 尽管VisualStudio11不是一种设计工具,在其中还是包含3d渲染模型相关的工具

    While not a design tool, Visual Studio 11 does include tools for working with 3d rendered models.

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  • 平面照渲染模型软件首先照片进行比较,从而计算每张照片哪个位置拍的。

    To make a model from the initial snapshots, the software first compares the photos to work out where in 3-d space they were taken from.

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  • 例如可以很容易编写自己视图改变视图选择渲染方法或者模型一个数据库平台(默认RubySequel)。

    For example, you can easily write your own view class to change the way views are selected or rendered, or use a different database platform for models (the default is Ruby Sequel).

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  • FXG一种基于XML图形交换格式用于Flash包含基本图形文本遵循flash播放器渲染模型

    FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.

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  • 一点需要注意:虚拟属性(模型作为属性定义,但却真正保存数据库中的属性)的html渲染方式可能普通模型属性不同

    One caveat is that virtual properties (properties defined as attributes in the model but not actually stored in the database) can have different HTML rendering than regular model properties.

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  • 下面一些图片显示四种不同级别看起来是什么样的【如果奇怪蜡笔样式渲染图片,这是因为它试图告诉你,这些仅仅概念模型而非最终设计】。

    Here is what these four different levels look like. [if you are wondering about my switch to crayons, it's an attempt to convey that these are just conceptual mockups, not final designs].

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  • 这个版本rsf增加了UVB, uvb与dwr提供功能类似,它作为渲染模型扩展,可以重用标签任何段落

    With this release they have added the UVB which provides similar functionality as DWR as well as extensions to the rendering model so that any section of markup can be reused.

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  • 模型涉及渲染UI处理请求那些视图控制器责任

    Models don't deal with rendering UIs or processing requeststhose are the responsibilities of views and controllers.

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  • 相关照片建立一些简单渲染汽车灯光模型,灯光并不会设置的

    I modified some simply rendered car lights with reference photographs and made them not too bright as I mentioned before.

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  • 这种风格城市模型渲染看起来不错因为在图大量线条工作这样增加减少细节地方可以让更多选择

    The urban model lends itself well to this style of illustrations because of the amount of line work I have to work with which allows me to be more selective with where I add and remove detail.

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  • 今天部分介绍模型建立第2部分接着动画渲染

    Today's part covers the creation of the model, whilst part 2 goes on to look at animation and rendering.

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  • 好在这些方案设计中后,就会很快搞定模型得到我所需要的东西,接下来开始我的渲染

    The good thing was once these decisions were made, I was able to quickly brute force model and get things where I needed them to start setting up the rendering.

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  • 咕噜模型渲染大概需要8分钟时间树胡模型渲染一帧需要花大约48小时的时间。

    One frame of Gollum would take around eight minutes to render, while one frame of Treebeard could take up to 48 hours to render.

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  • 3d模型不是切除剖面渲染平面图

    The 3d model was not in a place where I could cut a section and render the floor plans.

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  • 因为模型没有任何材质大量几何面可以不用长的渲染时间渲染分辨率的图。

    Because the model didn't have any materials or a ton of geometry, I was able to render at much higher resolutions without extremely long render times.

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  • 如果再次渲染的话,你发现模型照明背景环境光线非常接近

    If you do another render, you will see that the lighting on your model very closely matches the lighting of your background environment.

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  • 一些用来映射模型纹理渲染做了一些测试

    Some of the textures used to map the models and also done some test rendering.

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  • 以上整个平民区模型渲染下面是贫民区微型模型

    Above is the rendering of the full-scale Favela model and below is the miniature scale Favela model.

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  • 主要用于模型导入实时3d引擎那里模型每秒60的速度渲染

    This is used mainly to import models to real-time 3d engines where objects have to be rendered at least 60 times per second.

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  • 绘制时根据不同距离选择不同复杂度树木模型加快渲染速度

    The LOD technology is used, and selecting the tree models of different complexities according to different distances improves the speed of rendering.

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  • 例如如果飞机准备两个版本模型,其中一个飞机包含单个游戏物体带有网格渲染飞机物理学脚本

    For example, if you have an airplane, you would model two versions. One where the plane consists of a single GameObject with Mesh Renderer and scripts for airplane physics.

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  • 成立一部分模型今天我们看看最后成立动画渲染的场景模式

    After setting up the model in part one, today we go on to look at animating the model before finally setting up the scene for rendering.

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  • 接下来渲染过程比较简单,准备好的细节模型散布场景使最终渲染效果看上去真实。

    Next came a very impotent stage in the process in which I prepared models to act as the small and medium details to be spread all around my scene to achieve a realistic look in the final render.

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  • 同样还说明一点就是能够快速地得到一个非常好的意向不需要复杂模型渲染的操作。

    It also makes the point that you can get decent imagery fast without complicated models or rendering engines.

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  • 渲染树上节点称为或者”,符合CSS模型定义,页面元素看作一个具有填充、边距边框位置的盒。

    Nodes in the render tree are called frames or boxes in accordance with the CSS model that treats page elements as boxes with padding, margins, borders, and position.

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  • 渲染树上节点称为或者”,符合CSS模型定义,页面元素看作一个具有填充、边距边框位置的盒。

    Nodes in the render tree are called frames or boxes in accordance with the CSS model that treats page elements as boxes with padding, margins, borders, and position.

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