研究探讨了一种基于平面二次曲线的纯旋转摄像机自标定方法。
In this paper, instead of corresponding image points which are widely used in the literature, corresponding image conics are used to calibrate a rotating camera.
一些船明显倾斜的镜头都是用各种各样的技巧实现的,如旋转摄像机等。
In some shots the apparent tilt Angle was steepened using various tricks such as tilting the camera and horizon.
我们得慢慢旋转摄像机以将我们的3d平面匹配到参考图中,另外还要将它拉长些。
By rotating the camera slowly try to match our 3d plane with the one in the reference. Also scale the plane and make it longer.
这个过程可能很乏味,因为你要先建立平面,还不得不去旋转摄像机,并调节焦距以得到好的匹配效果。
This can be a tedious process because the first time you create the plane, you have to rotate the camera and change the focal length at the same time to get a good match.
然而,只要这个旋转装置逆时针转动一下,一架摄像机就像是小妖的眼睛一样及时探测到这个运动。
Whenever it did move anticlockwise, though, that movement was detected by a camera: the demon's eye, as it were.
值得注意的是,整个游戏中,摄像机一次都没有动摇,旋转和对变化的适应都轻而易举。
Notably, the camera didn’t falter once, whirling and adapting to the changes with ease.
使用SDK的位置跟踪和头部模型以确保虚拟摄像机旋转和移动能够符合头和身体的动作习惯;而这一点如果做的不够好就会让用户产生不适感。
Use the SDK's position tracking and head model to ensure the virtual cameras rotate and move in a manner consistent with head and body movements; discrepancies are discomforting.
当摄像机视点能自由旋转时(通常情况也是如此),基线网格特别有用。
This is especially useful when (as is usually the case) the camera viewpoint can be freely rotated.
你需要旋转,移动,倾斜你的摄像机,以便让你的模型更好的匹配背景图像。
You will need to rotate, pan, and tilt your camera around your model to get a good match between your background map and your model.
红外灯跟随球机一起上下左右旋转,充分利用光源,使摄像机一直拍摄到清晰的图像。
Infrared light is about to follow the ball up and down with rotating machine, full use of light, so that the camera has captured a clear image.
这种情况下不需要标定摄像机在世界坐标系的位置,相对的对于世界坐标系的旋转矩阵和平移矩阵也不需要。
In this instance, the location of camera in the world coordinates is unnecessary to calibrated, and the rotary matrix and horizontal movable matrix is needless too.
针对摄像机绕光心旋转的情形,讨论了在这种特殊情形下单应矩阵具有的性质。
What properties the homography should have when the camera rotates around its optical center was discussed.
该标定方案直接优化摄像机相对于世界坐标系的旋转角度,因此能够在获得精确解的同时,保证旋转矩阵的正交约束条件。
Because the calibration method directly optimizes the camera rotation angles relative to the world coordinate system, it ensures the orthonormal constraints as well as the precise solutions.
重构系统主要部分包括摄像机、激光器、旋转平台及计算机。
The main part of the reconstruction system including camera, laser, revolving platform and the computer.
计算空间直线在两摄像机坐标系中的位置信息,得出两摄像机间的旋转矩阵。
By calculating spatial beeline coordinate information in the two camera coordinate systems, the rotation matrix between two cameras could be obtained.
研究了在特殊成像条件(摄像机纯旋转)下直接由图像序列进行自标定的方法。
Study how to realize camera self-calibration directly from image sequence under special imaging condition (camera pure rotation).
由于该算法直接优化摄像机的旋转角度,所以本文的标定方案能够容易地满足旋转矩阵正交约束条件。
Because the algorithm optimized the rotation angles directly, the orthonormal constraints were easily satisfied in the present method.
该种摄像机可通过手动旋转旋钮装置调焦而满足不同监视现场对焦距的要求,同时制造成本低。
The video camera in the utility model can be focused by manual through the knob to meet the demand of different monitoring sites and achieves a lower producing cost.
然后根据这些性质结合三维图像变换技术给出了一种摄像机绕光心旋转时新视图的合成方法。
Then combining these properties with the 3d image warping technique, a new way to synthesize novel views when camera rotates around its optical center was proposed.
然后根据这些性质结合三维图像变换技术给出了一种摄像机绕光心旋转时新视图的合成方法。
Then combining these properties with the 3d image warping technique, a new way to synthesize novel views when camera rotates around its optical center was proposed.
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