本文研究了大量复杂场景绘制的经典算法,并在前人研究成果的基础上,提出改进的体纹理算法,实现了大规模草地的实时绘制。
We study a lot of classic algorithm about the large-scale complex scenery. In this case, we bring about an advanced volumetric rendering algorithm to render the scene.
本论文中改进了算法中的选择条件、绘制条件和剔除条件,更有效提高了地震数据体绘制的速度。
We improve the algorithm of selecting conditions, rendering conditions and excluding conditions to further increase the rendering speed of seismic data.
本论文中改进了算法中的选择条件、绘制条件和剔除条件,更有效提高了地震数据体绘制的速度。
We improve the algorithm of selecting conditions, rendering conditions and excluding conditions to further increase the rendering speed of seismic data.
应用推荐