米格尔:那么现代战斗类的游戏是如何受到士兵的影响的呢?
Miguel: so how are modern conflict games received by soldiers?
它意味着我们要认识到瑞恩和许多美国人并不是为了地图上的一个地点或者某一类人而战斗和牺牲的。
It means we should understand that what Ryan and so many Americans fought and died for is not a place on a map or a certain kind of people.
例如如果战斗需要团队频繁的移动避开随机刷新的危险区域,这就属于A类挑战。
For example, if the fight requires the group to frequently move out of hazard zones that are spawning randomly, this would be a Type a challenge.
为了应对预期将至的入侵,考虑到公共安全,动物们经常被杀死——大型猫科动物和熊类会因围栏在战斗中损毁而逃逸,这对城市防卫来说无异于雪上加霜。
Animals are often killed in anticipation of an invasion, out of concern for public safety — big cats and bears escaping their battle-damaged enclosures tend to complicate the defense of a city.
近年来,新一代的战斗机及新型的战略导弹对超音速、高超音速飞行的要求,引起了国内外许多研究人员对这一类流动的重视。
In recent years, the most of new fighters and strategic missiles require fly with supersonic or hypersonic speed, and this make a lot of researchers think much of this kinds of phenomena.
四个不同的类-战士,小灵,弓箭手和法师-支持1V13V35V510V10的战斗!
Four different classes - Warrior, Healer, Archer and Mage- Supports 1v1 3v3 5v5 10v10 battles!
只能在潜行时使用,且只能作用于非战斗状态的人形、野兽、恶魔和龙类生物。
Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat.
他们能为进攻类和防守类职业在分秒必争的战斗中提供额外的优势。
They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second.
且只能作用于非战斗状态的人形魔兽世界石墙,野兽,恶魔和龙类生物。
Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target.
且只能作用于非战斗状态的人形魔兽世界石墙,野兽,恶魔和龙类生物。
Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target.
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