我从气功和瑜伽上学到这些运动。那么,我们怎样将癌细胞呼出去呢?
I learned these exercises from qigong and yoga. So, how do we breathe cancer cells away?
为什么在处理和音和低音线时,我是否需要注重流行音乐,然后将这些原则应用到古典乐上?
Why, when dealing with harmony and bass lines, do I want to start by focusing on popular music and then apply those principles to classical music?
他答应帮我搬些家具,将这些家具从我父母的房子搬到我的新公寓。
He'd promised he'd help me move some furniture, from my parents' house to my new apartment.
在这一部分中,我将试着解释这些组件是如何相互协作的,以让您能够明白它们之间的关系。
In this section, I will try to explain how the components work together so that you can understand the relationships among them.
这意味着我将很可能必须具有几个这些类型的具有不同参数的方法,但是实在是没有选择。
It means that I will likely have to have several of these types of methods with different parameters, but there really is no choice.
我将这些解决方案反馈给社区。
在接下来的几小节中,我将更加详细地解释这些特性中最重要的特性。
I'll explain the most important of these features in greater detail in the next several sections.
在下一小节中,我将介绍这些服务如何与运行时系统的其余部分交互。
In the next section, I'll describe how these services interact with the rest of the run-time system.
在本文中,我将介绍这些技术和一门简单的语言,这门语言可以提供这些技术,而它并不必像C那样复杂。
I'll show you these techniques in this article, as well as a simple language that can deliver the techniques without having to brave the complexities of c.
由于这些内存问题,在本文的其余小节中,我将假定该程序使用了一种垃圾收集器。
Because of these memory issues, I'll assume in the remainder of the article that there is a garbage collector with the programs.
现在,我将进一步探讨这些类的细节。
在后续的文章中,我将继续探讨这些主题和更多内容,以本文给出的原则为基础进行扩展。
I'll continue writing about these topics and more in future articles, starting with the principles laid down here and expanding on them.
在本篇文章中,我将分别从使用者和开发人员的视角对这些网站进行讨论。
I'll discuss these Web sites from a user and developer perspective in this article.
在本文中,我将重点介绍这些可利用来影响SLA中正常运行时间有效性的漏洞。
For this article, I'll highlight those exploitable vulnerabilities that would impact the uptime availability in the SLA.
检查过这些屏幕之后,我将描述ZK的架构,它是生成这个出色ui的底层引擎。
After looking at the screens, I'll describe the architecture of ZK, which is the underlying engine for generating this impressive UI.
我将调查这些因素,然后考虑过程层面的需求,在较大的组织中存在多个过程。
I will examine these factors and then look at the need for process interfaces to address the multiple processes that can be found in larger organizations.
未来,我将公开而坦诚地公布这些花费。
Going forward, I am committed to addressing these costs openly and honestly.
在接下来的示例中我将向您展示这些应用。
在这个系列的下一个部分中,我将讨论一些通用的场景,以及与这些场景相关的解决方案模式,同时指出影响这些场景最一般的问题。
In the next part of this series, I will discuss the common scenarios, the relevant solution patterns for these scenarios, and will look at the most common issues affecting these scenarios.
届时我将根据其在这些事件和趋势的更广泛背景下所处位置来论述本届会议的特定议程项目。
I will then discuss specific agenda items for this session in terms of their place within this broader context of events and trends.
接下来,我将向您完整地介绍算法的一个实现,然后我将简短解释为什么这些算法可以消除噪声。
In what follows, I'll walk you through an implementation of the algorithm, and then I'll explain briefly why these algorithms can undo noise.
因此我将解释那些我们现在所正看到的,以及这些对你意味着什么如果你正试图筹集资金。
So I'm going to explain what we're seeing, and what that will mean for you if you try to raise money.
我将解释应用程序是如何运行的,以及这些场景背后的隐私问题。
Let me explain how the application works, as well as the privacy issues behind the scenes.
在这些例子中,我将重点放在通过注释类型选择连接点上,然后我将进一步解释在选择连接点时,其他会起作用的因素。
In these examples I'll focus on selecting join points by annotation type; further down I'll explain some of the other factors that can weigh in on join point selection.
现在,我将解释这些游戏所需的基础结构是什么样的。
Now I'll explain what this means in terms of the infrastructure required for these games.
然后,我将这些代码传递到我创建的一个JSP框架中。
我将确定新的电子商务需求,并描述如何提供满足这些需求的基础结构。
You'll identify new e-commerce needs and outline how to provide an infrastructure to meet them.
在前几期中,我将大部分注意力放在如何发现这些模式上面。
In previous installments, I've focused most of my attention on how you can discover these patterns.
我将重申我在这些文章中的一些观点,可能更清楚一些,使用不同的例子。
I would like to reiterate the arguments that I developed in these articles, perhaps more clearly, with a different example.
我将提供功能性框架代码来说明这些概念,从而详细描述上面的步骤1和步骤3。
I will expand on steps 1 and 3 above by providing functional skeletal code to illustrate the concepts.
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