巴涅特教授说:“在我们的调查中发现的青少年在屏幕前的时间过长,这尤其应该引起公众卫生策略的重视,着手减少青少年看电视、玩电子游戏及上网的总时间。
The high levels of screen time observed in our study underscore the need for public health strategies to reduce overall screen time among youth.
她的小组随机指派7名男性和7名女性玩两款动作游戏,每天游戏时间不超过2小时,总时间为50个小时。
Her team randomly assigned seven men and seven women to play two action videogames for a total of 50 hours, with no more than two hours of play per day.
社交网站上流行游戏Farmwille的母公司Slashkey排第三,占总上线时间的3.4%,Wikipedia排第四,占总上线时间2.2%。
Slashkey, the parent company of Farmville, the popular game on social networks, came in third, taking up 3.4 per cent of people's time and Wikipedia came in fourth, taking up 2.
社交网站上流行游戏Farmwille的母公司Slashkey排第三,占总上线时间的3.4%,Wikipedia排第四,占总上线时间2.2%。
Slashkey, the parent company of Farmville, the popular game on social networks, came in third, taking up 3.4 per cent of people's time and Wikipedia came in fourth, taking up 2.2 per cent.
社交网站上流行游戏Farmwille的母公司Slashkey排第三,占总上线时间的3.4%,Wikipedia排第四,占总上线时间2.2%。
Slashkey, the parent company of Farmville, the popular game on social networks, came in third, taking up 3.4 per cent of people's time and Wikipedia came in fourth, taking up 2.2 per cent.
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