无论如何,当我们想令故事变得不同,但都是有压力的,因为我们不打算让你通过这些故事上做的决定而让你在玩GW 2时有任何优势。
However, while we want to make the stories different, it should be stressed that we are not planning to give any game play advantages based on your decisions.
当我们压力过大或是很劳累时,我们有很大的可能,会向自己的伴侣或小孩吼叫,虽然我们知道,这样的吼叫并没有帮助。
We're much more likely to do things like yell at our spouse or kids when we're stressed out or tired, even though we know it's not going to be helpful.
但是当我们允许这种压力侵入我们生活的每个方面时,我们就开始失去联系,开始有一种错过了什么的感觉。
But when we allow this pressure to invade every aspect of our lives, we begin to lose touch, to have a feeling that we are missing something.
但是当我们允许这种压力侵入我们生活的每个方面时,我们就开始失去联系,开始有一种错过了什么的感觉。
But when we allow this pressure to invade every aspect of our lives, we begin to lose touch, to have a feeling that we are missing something.
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