本文以“对象—目标—原则—方法”为结构进行了基于文化体验的古建筑虚拟系统交互设计研究。
The interaction design of virtual ancient architecture system based on cultural experience is researched by the structure of "object - target - principle - means" in this paper.
在建筑设计、系统设计、交互设计和服务设计中的现代实践都要求如上述般一种跨情境体验的稳定性。
Modern practice in architecture, systems, interaction and service design all require the type of multi-context consistency described above.
在建筑设计、系统设计、交互设计和服务设计中的现代实践都要求如上述般一种跨情境体验的稳定性。
Modern practice in architecture, systems, interaction and service design all require the type of multi-context consistency described above.
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