• 情况结果相同的:每个客户端游戏实体一个其可见的实体集合关联。

    In both cases the result is the same: a per-client set of associations between game entities and viewed entities.

    youdao

  • 这个客户游戏引擎渲染客户上(最终用户计算机),通过服务器片面用户支持很多球员可以定位一个场景中同一时间

    In this client game engine the rendering is performed on the client machine (the end-users computer) and via server sided multiuser support, lots of players can navigate in one scene at the same time.

    youdao

  • 最后配对显示如何断开客户服务器用户结束游戏

    The final pairing shown is how to disconnect the client from the server room when the user ends his or her game.

    youdao

  • 如果游戏部分重用客户端中的现有代码那么可能需要下载

    If the new part of the game content merely reuses existing code on the client, then no download may be required.

    youdao

  • 这时如果需要游戏客户端进行更新触发下载过程。

    At that point, a download is triggered if changes are required on the game client.

    youdao

  • 然而,进行这些工作软件往往都独有的,即一个游戏要求运行自己客户端服务器软件下。

    The software that does this, however, is proprietary: each game requires its own client and server software.

    youdao

  • Web技术最大好处是像游戏引擎一样可以跨平台重用客户端代码

    The big advantage of Web technologies, like game engines, is their ability to reuse client code across platforms.

    youdao

  • GameRanger相比Tunngle客户端声称可以操控几乎所有基于IP通讯的程序也包括游戏应用程序。

    Compared to GameRanger, Tunngle's client claims to handle nearly any program with IP-based traffic, including non-game apps as well.

    youdao

  • 个例子,如果游戏客户辨识出一瓶隐藏神秘魔法药剂位置那么那些数据一定游戏客户端某个地方即使数据在的用户界面上根本看不到。

    For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.

    youdao

  • 因此游戏厂商们都在提供相关游戏线上版,它们可以通过下载客户端运行,或是通过浏览器运行。

    As a result, firms are offering online games that can be played either through "client" software, which users download, or via a web browser.

    youdao

  • 为了事情变得简单,放弃使用这种方法,而是集中讲述存储游戏数据、在客户服务器之间通信以及打造基础知识

    To keep it simple, though, I forgo this approach to concentrate on the basics of storing the game data, communicating between the client and server, and building the front end.

    youdao

  • 6显示了两个游戏客户端一个游戏服务器通过流程代理程序进行交互

    Figure 6 shows two game clients and a game server interacting via a Process Broker.

    youdao

  • 想想不断流行PC游戏即使是网络中心化程度最高多人在线游戏也大量依赖客户的性能渲染它们画面

    Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics.

    youdao

  • 电子书中印象深刻页面的要求,Google的PacMan一个交互性可玩难以辨别是否基于客户游戏

    e-book has impressive page turns, and its own PacMan is fully interactive, and playable, and undistinguishable from a client-based game.

    youdao

  • 游戏平台就是最终用户用来访问游戏设备,在技术上也称为客户(client side)。

    The game platform is the end-user access device to the game, also technically known as the client side.

    youdao

  • 接口缩短了游戏开发时间因为除了版本之外,多接口允许我们客户端服务器之间类型级别使用耦合

    Multiple interfaces reduced development time of the game because, apart from versioning, they allowed us to use loose coupling at the type level between clients and servers.

    youdao

  • 避免这些问题我们这样设计游戏客户通过几个引导对象访问接口客户端只需引导对象选择一个接口版本

    To avoid these problems, we designed the game such that clients access it via a small number of bootstrap objects for which they choose an interface version.

    youdao

  • PUN(客户),它会自动切换游戏服务器

    PUN (the client) automatically switches to that game server.

    youdao

  • 游戏进行过程中同步变量的修改都会被自动同步到所有的客户端直到游戏结束

    As gameplay progresses, changes to SyncVar values are automatically synchronized to clients. This continues until game ends.

    youdao

  • 动画提取原来游戏客户端通过本场比赛球迷进行应用程序允许下载设置他们作为动态壁纸。

    The animations are extracted from the original game client or made by fans of the game. This application allows you to download and set them as your live wallpapers.

    youdao

  • 例如游戏客户端现在也许能够通过付款提取内容(由一个函数调用进行控制)。

    For example, the game client may now be able to retrieve the content in return for a payment, controlled under a single function call.

    youdao

  • 本文论述了MMORPG(大型网络角色扮演游戏)中地图服务器客户端移动功能实现

    The implementation of Map Server and Move Function of Client in MMORPG (Massively Multiplayer Online Role Playing Games) is discussed in the paper.

    youdao

  • 比如手机游戏、 手机搜索门户资讯网站客户端

    For instance website of information of search of mobile phone game, mobile phone, portal, client is carried etc.

    youdao

  • 客户服务关系一个游戏两个部分

    The client-server relationship is a game of two halves. So what if the server supports multicasting while the client does not?

    youdao

  • 转了个角度关于游戏客户端本身问题,得到几个闻所未闻答案

    I changed angles a bit and asked some questions regarding the game client itself, and was given several answers that I hadn't heard before.

    youdao

  • 欢迎下载植物僵尸绿色中文版客户程序、植物大战僵尸修改器游戏存档等

    Welcome to download the Chinese version of the green plant zombie, and the client program, Zombies modify, game archiving.

    youdao

  • 分析CS模式网络游戏软件介绍了所设计的一种客户网络游戏软件模式,并给出了软件模式的架构设计方案

    It analyzes the network game system of CS mode, introduces a multi-client network game on struction mode and gives a class structure solution of this mode.

    youdao

  • 操作者客户通过观察图像距离信息,操纵游戏控制远程移动机器人完成基本运动避开障碍物的运动。

    Operator USES the joystick to control remote mobile robot to complete basic movement and avoid the obstacle with the use of the feedback image and distance information.

    youdao

  • 操作者客户通过观察图像距离信息,操纵游戏控制远程移动机器人完成基本运动避开障碍物的运动。

    Operator USES the joystick to control remote mobile robot to complete basic movement and avoid the obstacle with the use of the feedback image and distance information.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定