• 相机完成场景渲染调用

    OnPostRender: Called after a camera finishes rendering the scene.

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  • 这就需要一些方法加速大规模场景渲染可见裁减等。

    Some visibility culling algorithms like the one based on cell and portal can be used to accelerate it.

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  • 建模一部分而不是我们专心3d场景渲染物质方面的。

    Modelling is not part of this volume, instead we concentrate solely on the rendering and material aspects of the 3d scene.

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  • 教程第二部分告诉如何场景渲染准备设置灯光纹理

    In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render.

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  • 纹理映射技术应用增强场景绘制真实感能提高三维场景的渲染速度

    The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.

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  • 本文依据光子映射实体物体渲染,将其扩展包含参与介质场景渲染为此提出了个两路的渲染算法

    This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.

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  • 渲染程序实例取得一部分场景构建出一个完成

    Each instance of the renderer program fetches a partial scene and builds a finished frame.

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  • 假设刚刚更新了游戏状态,如今需要渲染这个场景

    Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.

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  • 电影中这些场景包括对夺去24万生命地震特效渲染迅速带过。

    These scenes, including a highly effective rendering of the earthquake, which killed an estimated 240,000 people, are dispatched quickly.

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  • 然后计算机通过数字化技术渲染3维环境建筑以此来代替实际场景的四壁地板天花板

    Later, a computer replaces the studio walls, floor and ceiling with digitally rendered three-dimensional environments and structures.

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  • 毕竟我们喜欢黄昏照片主要是因为照片里光线具有让人出乎意料而又难以忘怀特性,它所渲染出的沉静场景仿佛透露了整个世界。

    After all, most of what we like about those after-dark pictures is the haunting, unexpected character of the light creating brooding scenes that seem to reveal the world.

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  • 场景渲染完成之后场景中的图形发送一个执行者中由显示子系统处理

    As the rendering of a scene is completed, the shape "primitives" that are part of the scene are sent to an actor for a display subsystem.

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  • 虽然实现了不少GetDC这样帮助特性但是大量交叉渲染场景它们总是存在或这或那的一些问题。

    Features like GetDC were implemented, which helped to bridge the gap, but there were always some frustrations with scenarios where a lot of interleaved rendering was needed.

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  • 纹理模式-尽可能尝试绘制一切内容。注意如果场景没有布置灯光渲染结果仍然为黑色

    Textured - Attempts to draw everything as completely as possible. Note that if you have no lighting in your scene, everything will remain black.

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  • InfinityWard自主开发的IW4游戏引擎基础开发一款尚未定名的引擎,款新引擎能够承载更大游戏场景支持增强图形细节有效渲染速度

    Using a proprietary IW4 game engine, Infinity Ward based it on an unspecified id Tech engine. The new engine can accommodate larger worlds, enhanced graphic detail and more efficient rendering.

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  • 这种情况下,场景直接渲染支持HDR的后备缓冲区

    In this situation the scene will be rendered directly to the backbuffer where HDR is not supported.

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  • 这个渲染模式UI元素放置屏幕上在场景最上方

    This render mode places UI elements on the screen rendered on top of the scene.

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  • 另外一个使物体渲染看起来正常深度测试。深度测试确定场景绘制物体离观察者最近表面

    The other feature that makes rendering looks correct is Depth testing. Depth testing makes sure that only the closest surfaces objects are drawn in a scene.

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  • 因为我们准备好了基本材质场景现在可以开始灯光渲染设置总是工作最棒一部分

    Since we have the scene ready with basic materials we can now start working with lighting and render setup, which is always the best part of work.

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  • 所以现在不同条件天气一天不同时段渲染各种室外场景

    So by now I know I want to render various exterior shots in different conditions (weather, time of day etc. ).

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  • “波8揭晓解决所有基本技能需要创建渲染使用简单复杂的工具集波泽8提供动画场景

    "Poser 8 Revealed" helps you tackle all the essential skills you need to create, render, and animate scenes using the simple yet sophisticated toolset offered by Poser 8.

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  • 场景中的任何特定相机进行渲染时,可以设定清除标记清除缓冲区信息不同集合

    As any particular Camera in your scene renders its view, you can set the clear Flags to clear different collections of the buffer information.

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  • 开始场景设置灯光渲染之前我们应该稍微介绍一下关于实际生活中场景明暗关系和色彩空间范围方面技术性知识

    Before we start lighting and rendering the scene, we should have a little introduction to the actual shading of the scene and about a few of the technical aspects of things such as color Spaces.

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  • 现在如果我们场景环境背景设置白色渲染发现你只得到了小车物体下的阴影

    Now if we set the environment background to white and render out a shot you'll see you only get the object and the shadows it casts.

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  • 下面可以看到HDRI设置相机设置(几乎默认)用于游泳池椅子渲染场景

    Below you can see both HDRI Settings and camera Settings (almost default) used for the shoot where we see the swimming pool + chair.

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  • 下面可以看到HDRI设置相机设置(几乎默认)用于游泳池椅子渲染场景

    Below you can see both HDRI Settings and camera Settings (almost default) used for the shoot where we see the swimming pool + chair.

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