因为级别的数量仍然保持一致而不用管地图的现实范围,地图瓦片可以被浏览器在多级别的情况下进行缓存。
Since the number of levels remains the same regardless of the map extent, map tiles can be cached by the browser in multiple levels.
然而,一些物体,比如天空盒,可以有一个非常大的边界盒子,这将导致在世界地图中存在过大的瓦片关卡。
However, some Actors, like skyboxes, can have very large bounding boxes, which will result in overly large level tiles in the world minimap.
瓦片地图初始具有一个新的网格组件来指定瓦片的布局,还有一些预制的布局,如矩形,方形和六边形。
The tile Map starts with a new Grid Component to specify a tile layout and comes with preset layouts such as Rectangular, Isometric and Hexagonal.
缓存(瓦片)地图资源已经利用了有地图服务器的定义的瓦片计划。
Cached (tiled) map resources always utilize the tiling scheme defined by the map service host.
瓦片地图使用瓦片地图调色板来控制瓦片的分组以及瓦片着色。
The tile Map USES a tile Map Palette for easy access to groups of tiles as well as tile painting tools.
地图资源项使用这个信息和地图控件的显示范围来决定哪一个缓存瓦片需要重新获取。
The map resource item uses this information along with the Map control extent to determine which cache tiles need to be retrieved.
地图资源项使用这个信息和地图控件的显示范围来决定哪一个缓存瓦片需要重新获取。
The map resource item uses this information along with the Map control extent to determine which cache tiles need to be retrieved.
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