在3 - d图形用语中,纹理是指像墙纸模式一样应用到某个设计区域的图像:该图像可以重复,也可以根据需要裁剪,以覆盖平面。
In 3-d graphics parlance, a texture is an image applied to a design area like wallpaper pattern: the image is repeated or cut as needed to cover the surface.
实际情况要比这要比这复杂一些,因为该缓冲现在是OpenGL纹理,也可以是OpenGL图形渲染结果的纹理,或者是其他纹理混合在一起的结果。
It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.
如果您移动、复制或重命名过网页,那么任何支持文件(项目符号、背景纹理以及图形)的链接将会中断。
If you move, copy, or rename your Web page, any links to supporting files-such as bullets, background textures, and graphics might be broken.
在保存数据访问页时,默认情况下,所有支持文件(如项目符号、背景纹理和图形)都被组织在支持文件夹中。
When you save a data access page, all supporting files - such as bullets, background textures, and graphics - are, by default, organized in a supporting folder.
默认情况下,将网页保存到时,所有支持文件(例如,项目符号、背景纹理以及图形)将保存到一个单独文件夹中。
By default, when you save a Web page to a, all supporting files -? Such as bullets, background textures, and graphics -? Are stored in a separate folder.
默认情况下,将文件另存为网页时,所有支持文件(例如,项目符号、背景纹理以及图形)将被组织到支持文件夹中。
By default, when you save your file as a Web page, all supporting files -? Such as bullets, background textures, and graphics -? Are organized in a supporting folder.
你的电脑似乎是从视频内存。把游戏的图形设置(阴影,纹理,图形质量,等)通过游戏设置菜单。
Your computer appears to be out of video memory. Turn down the game's graphics settings (shadows, textures, graphics quality, etc. ) via the in-game Settings menu.
这是1.1版本的《生化危机4》,该版本对图形举行了一些改进,同时新参加了一些光影烟雾的纹理效果。
This is a 1.1 version of Resident Evil 4 and have graphics improvements with additions of new textures and effect of light, shades and fog.
本文讨论了基于点表示的物体的真实感图形的纹理映射技术,用点作为基本绘制元素。
In this paper, we discussed the techniques used for texture mapping of PBR, took the points as basic elements.
说明:OPENGL程序,生成带光照和纹理的图形,图形可以移动。
OPENGL program that generates graphics with light and texture, graphics can be moved.
在图形管线的光栅化处理阶段,本文对实时光照技术和纹理技术进行了具体的研究。
In the rasterization processing stage of the 3d graphics pipeline, we did solid research on real-time and texture mapping technique.
三维真实感地形的生成一直是计算机图形学领域中关注的焦点,而地形纹理映射是实现它的一个不可或缺的要素。
Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics.
本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。
Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.
整体呈咖啡色,深色的纹理勾勒出云朵状图形,该石材的最大的特点是板面非常均匀统一。
It is a Brown colour with darker veins crossing the surface to form clouds. This product is characterized by its great homogeneity.
实例表明,该方法可以得到较好的参数化结果,非常适合于纹理映射等计算机图形学的应用。
Experimental examples show that good planar parameterization results can be derived from this method, which is a very efficient tool for the applications in Computer Graphics, such as texture mapping.
本文的主要工作包括草地体纹理的生成和基于图形硬件(GPU)编程的场景快速绘制。
We focus on the building of the grass volumetric texture, and the rapid rendering of the scene based on the GPU programming.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
纹理合成是当前计算机视觉、计算机图形学、图像处理等多个领域的研究热点之一。
Texture synthesis is the research highlight in many fields such as computer vision, computer graphics, image processing and so on.
通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
It took advantage of the vertex texture to model the water surface and simulated the reflection, refraction with environment texture mapping and texture mapping.
可疑区域的静态纹理和动态纹理特征都累计为直方图形式,从而加强了特征的统计意义。
The static texture features and dynamic texture features of suspicious regions are represented with histograms, so as to improve the statistic sense of the features.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
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