最后,设置射线的图层模式为柔光。
Finally, set the blending options of the rays layer to Soft.
命名为鹰图层,图层模式为线性加深。
Name this layer as "eagle" and change the layer blending mode to "linear burn".
命名为“火焰图层”,图层模式为叠加。
Name this layer as "Flame" and set its blending mode to "Overlay".
设置色彩图层模式为点光,这样可使彩虹气氛不必太过浓重。
Set the blending options of the colorful layer to Vivid. Yes, we don't want this rainbow aura to be visible too much.
选中图层,将图层模式更改为颜色减淡,透明度更改为50%。
Select the layer and change the layer mode to color dodge and opacity to 50%.
命名图层为水图层,点击右键-创建剪贴蒙板,图层模式-叠加。
Name this layer as "water texture" and right-click the layer, select "create clipping mask". Change the blending mode to "Overlay".
同样的用水印笔刷擦掉脸部的一些地方,最后图层模式设置为强光。
Also, delete some areas over the face using a water stain brush. Finally, change the Blending Mode of these stains to Hard Light.
再次复制背景层,并将其拖到顶层,图层模式-柔光,不透明度41%。
Duplicate the base layer again, drag it to the top and set it to LAYER MODE >> Soft Light 41%.
步骤4。将图层模式设置为“叠加”,并调整一下“图层1”的填充不透明度。
Step 4. Set the blend mode to 'Overlay' and change the fill opacity on 'Layout 1'.
然后我将这个图层的模式设置为叠加,50%透明,再将它复制一层,将复制的图层模式设置为柔光,50%透明。
I then set that layer to Overlay and 50% Opacity, then duplicated it and set the duplicate to Soft Light and 50%.
使用的颜色很重要,因为我们要给将图层模式设置为正片叠底,这样做是为了让文字背后深色的木头质地显现出来。
The color is important because we're going to set it to Multiply to get a nice darkening of the wood texture behind it.
然后将这个图层的混合模式设置为叠加,并用蒙版圆滑转角。
Then set the layer to Overlay blending mode and use a mask to round off the corners.
双击圆角矩形图层然后添加8白色描边,宽度为8px,混合模式为叠加然后调整透明度为30%,这样就会有一个很酷的透明效果-_
Double click on the rectangle’s layer and add an 8px white stroke. Change the Blend Mode to Overlay and drop the opacity to 30% to give a cool transparent effect.
双击圆角矩形图层然后添加8白色描边,宽度为8px,混合模式为叠加然后调整透明度为30%,这样就会有一个很酷的透明效果- _。
Double click on the rectangle's layer and add an 8px white stroke. Change the Blend Mode to Overlay and drop the opacity to 30% to give a cool transparent effect.
现在将水彩图层的透明度减少到70%左右,将覆盖模式设置为混合模式。
Now decrease the opacity of the watercolor layer to about 70% and set its blend mode to Overlay.
将它的混合模式设为正片叠底,不透明度为35%,并应用下列图层样式。
Set it to Multiply with 35% Opacity and apply the following layer styles.
首先,新建图层,黑色填充,混合模式为颜色加深。
First, add a new layer and fill it with black, then change the Blending to Color Dodge.
模板层定义向用户显示数据的方式,这相当于 MVC模式中的视图层。
The Template is the layer that defines how the data should be presented to the user, whereas this is considered the View layer in an MVC pattern.
改变图层的渲染模式为“屏幕”(Screen),然后设置透明度为60%,然后你就会有下面的效果。
Change the layer blending mode of this layer to "Screen" and reduce the opacity of 60%, you will have the following effect.
为了将文字放置在合适的位置,你要首先执行图层 >栅格化 >图层 ,然后按Ctrl+T进入自由变换模式。
To position your text in the right position, you will have to go first though Layer>Rasterize>Layer and then press Ctrl+T to go into Free Transform mode.
更改星星图层的混合模式为滤色,并降低不透明度到大约20%。
Change the blend mode of the stars to Screen and drop down the opacity to around 20%.
保持快速蒙版模式,同时在图层面板中,按住CTRL键点击那个包含了提取人物的图层的缩略图。
While in Quick Mask mode Control-click the thumbnail of the main character layer in the layers palette.
使用这种混合模式消除了图层的明亮的区域,并保持该层中最黑暗的部分,这就是我把草地变亮几乎为白色的原因。
Using this blend mode removes the light areas of the layer and keeps the darkest sections of the layer, hence why I lightened the grass to almost white.
更改图层的混合模式为叠加。
使用较小的画笔绘制镜头上的一些行。更改图层混合模式为屏幕,不透明度降低到15%。
Usesmaller brush to draw some lines on the lens. Change layer blend mode to Screenand reduce Opacity to 15%.
更改“纹理”图层的混合模式为正片。
在该图层上混合模式更改为柔光,然后不透明度降低至约38%。现在向您高光图层添加下列混合选项。
Change the blend mode to Soft light on this layer, and then lower the opacity to around 38%. Now add the following blending options to your highlight layer.
最后,将颜色图层的混合模式设置为“叠加”。这将帮助把颜色融合到图片中,并让暗色的线条在下面显现出来。
Finally, set the blend mode of the colorized layer to "Overlay". This will help blend the color into the image and let the darker line work underneath show through.
我经常在画面模式中使用图层结合方式,给现在的光源添加了氛围。
Usually, working with a combination of layers on screen mode, I add ambience on my existing light sources.
我经常在画面模式中使用图层结合方式,给现在的光源添加了氛围。
Usually, working with a combination of layers on screen mode, I add ambience on my existing light sources.
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