家具,衣服,杂物,食物,动物,车辆,树木和许多其他日常物品对于系统都是不可辨认的物品。
Furniture, clothing, accessories, gadgets, food, animals, cars, trees and many everyday objects are seen as foreign objects by the system.
许多天来,她和两个孩子:6岁的本杰明和3岁的劳拉享受着娱乐时间,因而她家到处散落着戏剧服装,化妆工具及其他物品。
Many days, her home is strewn with dress-up clothes, art supplies and other artifacts from playtime with her two small children, Benjamin, 6, and Laura, 3.
和其他MMORPG不一样的是,黑暗与光明游戏中的打造系统有着许多复杂的因素,直接影响到了最终物品的质量。
Unlike other MMORPGs the crafting system in DnL is complex with many factors playing a part in the final quality of the item.
物品范围从墙壁,摇摆,木板,球和绳索到重力发电机和发动机以及许多其他的东西。
Objects range from walls, swings, boards, balls and ropes to gravity generators and engines and many others.
物品范围从墙壁,摇摆,木板,球和绳索到重力发电机和发动机以及许多其他的东西。
Objects range from walls, swings, boards, balls and ropes to gravity generators and engines and many others.
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