• 如果合并两个相距网格,增大合并物体有效大小

    If you combine two meshes that are very far apart, it will increase the effective size of the combined object.

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  • 然而如果正向渲染路径下使用很多像素光照一些情况下合并物体没有效果,下面解释

    However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    youdao

  • 然而正向渲染路径下使用一些像素一些情况使得合并物体奏效,下面解释说明。

    However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    youdao

  • 一般情况下,渲染合并物体通道每个单独物体的通道数之和所以通过合并没有得到好处

    Generally, the number of passes that must be made to render the combined object is the sum of the number of passes for each of the separate objects, and so nothing is gained by combining.

    youdao

  • 渲染时候,照射到合并物体任一部位所有像素都会计算所以需要渲染通道数量增加

    All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.

    youdao

  • 因此额外的工作放在合并纹理单一图集物体使用相同材质总会回报的。

    Therefore, putting extra work to combine textures into single atlas and making number of objects to use the same material will always pay off.

    youdao

  • 照亮这个合并物体任何一小部分所有像素都会渲染过程计算因此需要的渲染通道数量就会增加

    All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.

    youdao

  • 如果两个相距很远物体合并这会增加物体有效大小

    If you combine two meshes that are very far apart, it will increase the effective size of the combined object.

    youdao

  • 对于不规则物体系统采用阶梯近似方法边界进行拟合并自动生成圆柱类物体

    The system adopts the staircase approach the boundary of irregular object and it can generate circular object automatically.

    youdao

  • 对于不规则物体系统采用阶梯近似方法边界进行拟合并自动生成圆柱类物体

    The system adopts the staircase approach the boundary of irregular object and it can generate circular object automatically.

    youdao

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