解锁的背景层,然后应用一个用渐变叠加图层样式。
Unlock the background layer, then apply a Gradient Overlay using a layer Style.
两个我最常用的方法为底纹之一是渐变叠加图层样式。
One of the two ways I most commonly use for shading is Layer Style Gradient Overlay.
然后将这个图层的混合模式设置为叠加,并用蒙版圆滑转角。
Then set the layer to Overlay blending mode and use a mask to round off the corners.
双击圆角矩形图层然后添加8白色描边,宽度为8px,混合模式为叠加然后调整透明度为30%,这样就会有一个很酷的透明效果-_
Double click on the rectangle’s layer and add an 8px white stroke. Change the Blend Mode to Overlay and drop the opacity to 30% to give a cool transparent effect.
双击圆角矩形图层然后添加8白色描边,宽度为8px,混合模式为叠加然后调整透明度为30%,这样就会有一个很酷的透明效果- _。
Double click on the rectangle's layer and add an 8px white stroke. Change the Blend Mode to Overlay and drop the opacity to 30% to give a cool transparent effect.
然后我将这个图层的模式设置为叠加,50%透明,再将它复制一层,将复制的图层模式设置为柔光,50%透明。
I then set that layer to Overlay and 50% Opacity, then duplicated it and set the duplicate to Soft Light and 50%.
你的大众logo最终完成了。你可以选择性地用叠加或柔光图层,给Logo添加一些光泽,使它看上去更像下图。
Your Volkswagen logo is finally complete, you can optionally add some gloss with Overlay or Soft Light layer styles to make it blend in with the logo more the same way it looks below.
更改图层的混合模式为叠加。
现在再在一个新的图层上打开这张强光混合的图片,将它的叠加方式更改为正片叠底,降低它的填充值,大约在30左右。
Now bring the hard mix jpeg in on a new layer, and change the blending mode to overlay and take the fill down to a low number, somewhere around 30.
转到图层样式,选择渐变叠加。
最后,将颜色图层的混合模式设置为“叠加”。这将帮助把颜色融合到图片中,并让暗色的线条在下面显现出来。
Finally, set the blend mode of the colorized layer to "Overlay". This will help blend the color into the image and let the darker line work underneath show through.
经过开始的一些尝试后,我叠加了一个不带纹理且非常黑的基础图层,第二个带纹理的基础图层中在立面上添加一些污垢。
After some first tests I added a very dark base layer without textures and the second base layer with textures to add some dirt on the facades.
点击图层面板底端的添加图层样式按钮(从左数第一个图标),并点击渐变叠加。
Click on the Add a layer style button at the bottom of the Layers Panel (the first icon from the left) and click on Gradient Overlay.
然后我在草图那个图层选择了“叠加”的选项。
Then I select the "Multiply" from the options menu of the "sketch" layer.
然后调整该图层的不透明度为20%并改变图层的混合选项为叠加。
Then reduce this layer's opacity to 20% and change the layer's blend mode to 'overlay'.
双击图层缩略图,选择渐变叠加。按照下图进行设置。
Double click on the layer thumbnail, select Gradient Overlay. Use these Settings.
这个组往往会放在图层面板的最上端,包含例如色彩叠加、阳光、雾气和整体调整图层。
This group is always at the top of the layers palette and contains layers such as color overlays, sun glare, fog, and overall adjustments.
设置图层的混合模式为“叠加模式”。
几何图形叠盖是包含几何图形的第一主题图层被叠加形成新主题图层以新的几何图形的空间操作。
Polygon overlay is spatial operation in which a first thematic layer containing polygons is superimposed onto another to form a new thematic layer with new polygons.
再将阴影图层的混合模式设为“叠加”,以使阴影更好的融合到原图的色调中去。
I set this layer's blend mode to "overlay" to give the inner Kitty a little more pop.
通过设置纹理图层的混合模式的“叠加”,就能将颜色和纹理与白模合并在一起。
By setting the texture layers to "Multiply" in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.
步骤4。将图层模式设置为“叠加”,并调整一下“图层1”的填充不透明度。
Step 4. Set the blend mode to 'Overlay' and change the fill opacity on 'Layout 1'.
开始我创建一个树干作为基础,然后叠加了另一个主枝干图层,使树的主干发生一些变化。
Began to create a base trunk. Then I added another layer of main brunches to give some variations for the main spine of the tree.
系统引入了矢量图图层与位图图层的交互,矢量图层可以和位图图层任意叠加、交换位置。
System introduces alternation between vector map layers and bitmap layers , they can splice randomly and change position.
命名为“火焰图层”,图层模式为叠加。
Name this layer as "Flame" and set its blending mode to "Overlay".
依照底下的图片设置图层的气势派头。咱们将次使用投影,内暗影,外闪光,斜面和浮雕和色彩叠加。
Follow the images below for the Settings of the Layer Style. We will be using Drop Shadow, Inner Shadow, Outer Glow, Bevel and Emboss and Color Overlay.
通过GIS技术,将上述因子图层叠加后找到适合的安置地。
The suitable resettlement areas will be found after layers obtained by the above factors are overlapped through GIS technology.
添加图层样式内发光和渐变叠加。
添加图层样式内发光和渐变叠加。
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