即使为了加大难度,加入噪音干扰,人依然能识别记录中的关键信息。
People were even able to identify key information about the recordings when distracting noises were added to make the task harder.
游戏要逐渐加大难度,但同时要有公正性—也就是要让玩家觉得是因为自己的失误才丢了一局。
It needs to get more difficult, but at the same time it's also got to be fair - the players need to feel like it's their fault that the game was lost.
游戏要逐渐加大难度,但同时要有公正性—也就是要让玩家觉得是因为自己的失误才丢了一局。
It needs to get more difficult, but at the same time it's also got to be fair - the players need to feel like it's their fault that the game was lost.
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