• Face对象4个顶点实际上可以创建任意Face。

    Both Face objects have four vertices, but you can create a Face with any number of points.

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  • 三角形指示符这些顶点都是GDPie修订版本创建的。

    These vertices for the triangle indicators are created in our modified version of GD: : Pie.

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  • 创建shapefile时系统提示添加一个多线形状,那么就以单个点添加每个顶点

    While creating a point shapefile, when you are prompted to add a polyline shape, add each vertex as an individual point.

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  • 调用clear清除背景,即可通过init创建顶点数据三角形绘制对象。

    After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .

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  • 创建VertexBuffer提到可以一个顶点指派多种类型信息——颜色也是其中之一。

    When I created the VertexBuffer, I mentioned that you can assign several kinds of information to a vertexcolors for example.

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  • Processing提供了复杂使用顶点创建对象方法

    Processing provides much more complex means of constructing objects using vertices.

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  • 简单例子创建这样顶点表示网站中的网页表示页面指向一个页面的链接

    One simple example is creating a graph where vertices are represented by a website's pages and edges exist between pages containing links to other pages.

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  • 如果移动创建顶点附近然后进入移动模式

    If you would like to move the vertices you created around, then go into move mode.

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  • 创建表面我们之前建立好的数组作为顶点设置

    Create surfaces. We use early created arrays as a set of vertices.

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  • 所有渲染管线状态相关的操作有:着色器顶点布局混合模式渲染目标格式。这些操作在渲染之前甚至在最初创建验证

    Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.

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  • 可以创建这样的纹理它依赖于顶点特定坐标轴上的位置(通常是高度)。

    You may also create textures that are dependent on the vertex position in respect to a certain axis (height dependent).

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  • 创建木板建议表面附上纹理顶点一些点,这样表面更随机看起来真实木头

    One simple tip for modeling the wood slates was to tessellate the faces and then add a small noise on the vertex so we can get a nice random surface that gives some realistic look of old wood.

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  • 细胞核顶点描绘测量细胞空间分布聚集情况,我们创建了一新奇的细胞集落图像

    A novel cluster cell graph was constructed using the nuclei as vertices to characterize and measure spatial distribution and cell clustering.

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  • 细分-每个选择一分为二新的顶点创建边的中心也是一分为二。

    Subdivide - Each selected edge is split in two, new vertices are created at middle points, and faces are split too, if necessary.

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  • 细分-每个选择一分为二新的顶点创建边的中心也是一分为二。

    Subdivide - Each selected edge is split in two, new vertices are created at middle points, and faces are split too, if necessary.

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