冲击波:不再由点燃获得双倍暴击伤害。
Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
在你爆击的时候你不会被减少爆击率或暴击伤害。
You won't be critting less or doing less proportional damage when you crit.
放置旗帜,增加近战攻击伤害。冷却时间:60秒。
Place a banner that enhances melee attacks. 60 second recharge.
掌握了钝击伤害的艺术授予您增加攻击伤害和震慑敌人。
Mastery over the art of blunt trauma grants you increased damaged versus Stunned enemies.
荣耀堆叠层数越多,你和你的仆人获得的暴击伤害越高。
You and your Servant gain increased critical hit damage for each stack of glory you have.
修正了当攻击者有暴击伤害加成时,韧性减免伤害的计算错误。
Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
你看,这个就是我们如何获得比较我们和战士盗贼的打击伤害。
And if you look, that's about what we are getting when we compare our damage strikes to warrior and rogue abilities.
熊学派技巧每装备一件重甲,生命增加5%,强击伤害增加5%。
Bear School Techniques Each piece of heavy armor increases your strong attack 5% and maximum health by 5%.
拥有此属性的魔法物品可以帮穿戴者抵消每次攻击的前3点电击伤害。
This property absorbs the first 3 points of lightning damage per attack that the wearer would normally take.
月怒-新增效果,增加愤怒,月火,星火和虫群爆击伤害奖励100%。
Moonfury - Added new effect, Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfire spells by 100%.
美格网是用来防止人、物坠落,或用来避免、减轻坠落及物击伤害的网具。
Meg nets are used to prevent people, falling to avoid, reduce, or fall or damage of gears.
提供你觉知包容你的任何情绪的反应,所以你不可能会被任何的攻击伤害到。
Providing you can contain your emotional reactions, there is no reason why you cannot deflect any such attacks upon you.
建筑安全网是用来防止人、物坠落,或用来避免、减轻坠落及物击伤害的网具。
Construction safety net is used to prevent people or objects falling, or to avoid or reduce falls and physical attack damage.
奇袭改为:所有终结技不会被躲闪,且使你的背刺,凿击,刀锋,邪恶攻击伤害提高8%。
Surprise Attacks changed to "Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".
凶蛮防御现在减少下次对你的物理攻击伤害,数值相当于你攻击强度35%,从65%下调。
Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.
粉身碎骨强击暴击几率增加2%,强击暴击伤害增加15%。肾上腺素毒素增加:+ 1%。
Crushing Blows Increases chance of landing a strong attack critical hit by 2% and strong attack critical hit damage by 15%.
死亡骑士现在造成双倍的物理和法术暴击伤害。正常情况下,如你们所知,法术暴击伤害是1.5倍。
Death knights now do double damage on melee and spell crits. Normally spell crits are only 1.5x damage.
堆叠层数在主动技能结束时开始下降,下降过程中,每一层堆叠都会加快技能冷却时间并增加枪击伤害。
When your action skill ends, begin losing short summer stacks. While losing stacks, gain increased coodown rate and increased gun gamage per stack.
韧性-这一属性将会只体现在玩家之间的伤害和爆击伤害。韧性将不在会影响爆击几率,魔法吸取以及其他的效果。
Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
战争艺术:取消该天赋的增加审判,十字军打击和神圣风暴的暴击伤害,取代为增加少量所有上述技能所造成的伤害。
Art of War: No longer increases critical strike damage on Judgements, Crusader strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
需要额外注意的情况是匕首。由于匕首在计算瞬发攻击时按1.7速度标准化,因此匕首造成的毁灭打击伤害非常低。
The notable exception to this rule is with daggers. Because they are normalized to 1.7 speed for AP calculations on instant attacks, daggers deal noticeably lower damage with Devastate.
上图是达到最大加速时的裂魂人,你可以看到,就算是身上只带有护腕和假腿这些早期物品,裂魂人的攻击伤害也相当可观。
The above is Barathrum at full throttle. You can see even with basic early games items like Bracers and Power Treads, you still have a load of damage on each of your swing.
另外,龙之传人的徒手攻击由她选择能造成挥砍伤害,正常情况下徒手攻击是钝击伤害,当选择作为挥砍伤害时,无法造成瘀伤。
In addition, the unarmed strikes of an initiate of the draconic mysteries may deal slashing damage, at her option. Such damage cannot be nonlethal damage.
另外,龙之传人的徒手攻击由她选择能造成挥砍伤害,正常情况下徒手攻击是钝击伤害,当选择作为挥砍伤害时,无法造成瘀伤。
In addition, the unarmed strikes of an initiate of the draconic mysteries may deal slashing damage, at her option. Such damage cannot be nonlethal damage.
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