使用不同的生成方法从一个纹理生成一个立方体贴图。
Generates a cube map from the texture using different generation methods.
也称为立方体贴图,用于创建纹理的反射。更多信息查询立方体贴图纹理。
Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.
再次说明,我不觉得在此有必要详细描述如何给某个具体的物体贴图的过程。
Once again, I don't feel it's reasonable here for me to describe how I textured the particular objects.
使用导入设置,它也可以在游戏中为不同类型的应用而被转换成一个立方体贴图或法线贴图。
Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.
使用导入设置,它也可以在游戏中为不同类型的应用而被转换成一个立方体贴图或法线贴图。
Using the Import Settings, it can also be converted to a Cubemap or Normalmap for different types of applications in the game.
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