较长的停顿意味着更多记忆的衰退,任务切换的可能性增大,以及恢复时间也更长这样的假设。
A longer pause means more memory degradation, increased likelihood of a task switch, and the assumption that recovery time is also longer.
从经验来说,任何的停顿都会导致工作记忆的开始消退,更长的停顿将会引发开发者的多任务(即使其他的任务仅是阅读Slashdot而已)。
From experience, any pause will cause the working memory to start fading, and longer pauses will cause developers to multi-task (even if the other task is reading Slashdot).
如果系统中存在正在排队等候的任务,那么系统的响应时间可能会受到排队时间的控制,而不是垃圾收集停顿时间。
In any system where work is queuing up, the response time of the system is likely to be dominated by the queueing time, rather than any garbage collection pauses.
如果系统中存在正在排队等候的任务,那么系统的响应时间可能会受到排队时间的控制,而不是垃圾收集停顿时间。
In any system where work is queuing up, the response time of the system is likely to be dominated by the queueing time, rather than any garbage collection pauses.
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