• 这些可以被动态增加删除可以对这些进行改动因为层都一个轨道,你可以轨道中的特定时间加入关键到达改变动画的目的。

    These layers and be added or removed dynamically and you can change each layer as it has a track that lets you change it as a function of time by inserting keys at certain frames in the track.

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  • 从而一般关键帧动画理论三维交互环境中的具体应用提供了一个现实的实践模型

    By all these, it has provided an implemental model for the general Key-Frame Animation Theory.

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  • 记住可能动画修改定点位置所以关键帧结构体中,除了角度长度值外,你可能还要修改标值。

    Also remember that you may want to change vertexes positions during the animation, so in your Keyframe structure, in addition to Angle and length fields, you may want to modify the coords values.

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  • 本文主要在计算机图形基础研究动画制作矢量绘图编辑动画关键插值技术以及动画实现方法

    This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.

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  • 现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置人体骨架每关键帧姿态,工作量巨大。

    Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.

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  • 现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置人体骨架每关键帧姿态,工作量巨大。

    Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.

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