• Graphics CARDS without hardware vertex processing, common on cheaper laptops, do not appear to work.

    显卡如果不具有硬件顶点处理能力(便宜的笔记本电脑通常安装这样的显卡),就不能正常工作。

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  • Only one vertex processing flag may be set for a device at any one time.

    一次只能为设备设置一个顶点处理标识。

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  • Software vertex processing capabilities are fixed and cannot be queried at run time.

    软件顶点处理能力在运行时时固定的,无法查询。

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  • The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.

    唯一的要求是用于软件顶点处理的顶点缓存必须在系统内存中分配。

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  • CPU has too many vertices to process, for things that do vertex processing on the CPU. This could be skinned meshes, cloth simulation, particles etc.

    CPU处理太多的顶点——针对CPU处理顶点的情况。这可能是蒙皮网格、衣服模拟、粒子等。

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  • In addition, the following table lists the values that are set for members of the D3DCAPS9 structure for a device in software vertex processing mode.

    此外,下表列出设备在软件顶点处理模式中需设置的D3DCAPS9结构的成员的值。

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  • Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders.

    软件顶点处理提供可保证的顶点处理能力集,包括无限制的光源数量和对可编程的顶点着色器的完全支持。

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  • If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.

    如果启用了细分或几何着色器,那么一个限制级的图元组装过程就会在那些顶点处理阶段之前执行。

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  • If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.

    如果启用了细分或几何着色器,那么一个限制级的图元组装过程就会在那些顶点处理阶段之前执行。

    youdao

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