• A triangle strip is a series of connected triangles.

    三角形条带是一系列连接的三角形。

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  • Appearance of a triangle strip. Surface normals? Or windings?

    一个三角形条带的外观。表面法线?或绕组?

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  • The Numbers at the corners are again the indices used in the triangle strip.

    角上的数字同样是在三角形带中使用的索引。

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  • With a triangle strip, new triangles reuse the preceding triangle's last two indices.

    通过使用三角形带,新的三角形可重用最后两个索引。

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  • For example, the triangle strip (0, 1, 2, 3) will translate to two triangles (0, 1, 2) and (1, 2, 3).

    举例来说,三角形带(0,1,2,3)可转换为两个三角形(0,1,2)及(1,2,3)。

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  • So if you send a triangle strip as a single primitive, what the geometry shader will see is a series of triangles.

    所以当你将三角形带作为一个单独的图元输送给几何着色器时,它会将其视作若干个三角形。

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  • If the input is a triangle strip primitive containing 12 vertices, for example, the output of this process will be 10 triangles.

    例如,若输入的是由包含12个顶点的三角形带,那么输出的就是10个三角形。

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  • When I wrapped one triangle strip around the whole cube in Listing 1, I started with a triangle that is wound counter-clockwise (0, 1, 2).

    当我将一个三角形带环绕在清单1实现的整个立方体上时,首先从一个逆时针方向环绕的三角形(0,1,2)开始。

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  • Another reconstruction of huge datasets was proposed, which is based on single surface tracking. We set up the caching mechanism and use triangle strip to represent the 3d model.

    另外给出了一个海量数据的重建算法,该算法基于单层表面跟踪,并建立了缓冲机制,同时采用三角带的数据结构表达三维模型。

    youdao

  • Another reconstruction of huge datasets was proposed, which is based on single surface tracking. We set up the caching mechanism and use triangle strip to represent the 3d model.

    另外给出了一个海量数据的重建算法,该算法基于单层表面跟踪,并建立了缓冲机制,同时采用三角带的数据结构表达三维模型。

    youdao

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