The game was so straightforward and simple that anybody could pick it up, yet as play progressed Tetris became more and more challenging.
这款游戏如此直接、简单,每个人都能很快上手,不过,随着游戏的进行,俄罗斯方块会变得越来越富有挑战。
The ubiquitous Tetris is a puzzle game in which players manipulate a random sequence of falling, four-block tetrominos to create a horizontal line of blocks without gaps.
几乎无处不在的俄罗斯方块是款益智游戏,玩家操纵一系列不断下落,随机生成的四格拼板,来创建一条没有空缺的水平方块序列。
Psychologists discovered “the Tetris Effect” after studying people who played the video game Tetris almost nonstop.
心理学家在研究了玩“俄罗斯方块”游戏的人们后发现了从不停止的“俄罗斯方块效应”。
In a series of studies being conducted at Harvard, sleep-lab subjects were asked to play the video game Tetris.
哈佛在这方面进行了一系列的试验,参加测试的人被要求玩一下俄罗斯方块的游戏。
This version of Tetris spread like wildfire around the world on copied floppy disks, catching the attention of many game publishers.
这一版本的俄罗斯方块通过软盘拷贝以野火燎原之势在全世界风行开来,引起了很多游戏发行商的关注。
When Alexey Pajitnov put the finishing touches on Tetris 26 years ago Saturday, he had no way of knowing his modest video game would become Russia's most entertaining export.
26年前的一个周六,当阿列克谢·帕基特诺夫敲完俄罗斯方块游戏程序的最后几个代码时,他根本想不到这个不起眼的视频游戏将成为俄罗斯最引人入胜的出口产品。
His studies at Harvard found that when volunteers played the game Tetris for hours a day, 60% reported dreaming about it at least once as they were falling asleep.
他在哈佛大学的研究发现,当志愿者一天玩几个小时的Tetris游戏时,60%的志愿者说当他们睡着的时候至少梦到这个游戏一次。
After three years' fight on the copyright, the Tetris finally belonged to the nintendo and become the facia game, and the original edition had sold out for 30 million pieces.
在经过长达三年的版权争夺战后,俄罗斯方块花落任天堂,成为后者游戏机上的招牌游戏,仅正版的gameboy版本就售出3000万份。
Although he says his passion for Tetris and his day job don't have much in common, he does take the time to analyze his game for the sake of improvement.
虽然他说他对俄罗斯方块的热爱和他的日常工作并没有许多共同点,但为了精益求精,纽鲍尔确实会花一些时间来分析这款游戏。
This is a Tetris game, pulling to achieve the main function, the interface is nice, very useful for beginners.
说明:这是一个俄罗斯方块游戏,实现拉主要的功能,界面好看,对于初学者很有用。
A classic game of Tetris simple implementation, support the players the preservation of information and statistics.
说明:经典游戏俄罗斯方块的一种简单实现,支持玩家信息的保存和统计。
"The fact that now anyone can access Tetris and play the same game has exponentially grown our community," said Rogers.
“任何人现在都可以访问俄罗斯方块,玩同一款游戏。这个事实促使我们的社区成倍增长,”罗杰斯说。
Others have written about how the game can be habit-forming and change how we think about the world around us — a notion that's now referred to as the "Tetris effect."
其他人也记录过这个游戏怎样使人上瘾,并改变人们对周围世界的看法——现在被称为“俄罗斯方块效应”。
Others have written about how the game can be habit-forming and change how we think about the world around us — a notion that's now referred to as the "Tetris effect."
其他人也记录过这个游戏怎样使人上瘾,并改变人们对周围世界的看法——现在被称为“俄罗斯方块效应”。
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