• The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost every ten levels.

    玩家和NPC的伤害输出现在提升的更为平稳而不是象以前一样每十级有一个爆发性的增加!

    youdao

  • The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost every ten levels.

    玩家和NPC的伤害输出现在提升的更为平稳而不是象以前一样每十级有一个爆发性的增加!

    youdao

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进来说说原因吧 确定