Botnets continue to proliferate, despite recent botnet takedowns.
虽然近期在拆卸僵尸网络,但它仍旧继续激增。
Normal game stats have been streamlined into three categories: Takedowns, Minion and Monster Kills, and Wins.
我们现已将普通游戏的数据分为三类:包括有击杀数、补兵数以及总的胜利局数。
Still, there’s a terrible asymmetry in aworld where defensive takedowns are automatic, but correcting mistakentakedowns is done by hand.
不过我们也要看到技术世界一项可怕的不平衡:防御系统是自动的,而纠正错误却需要人工完成。
Takedowns encourage players to get in there for stealth kills, and makes bringing a knife to a gun fight the risky but rewarding experience it was always meant to be.
下架鼓励球员获得隐形杀死在那里,并使得带来了刀,枪打的风险,但有益的经验,它总是意味着要。
These knife kills look amazing and provide a great new way to prove your prowess on the Battlefield, and thanks to the new ANT animation system, these takedowns add a dynamic visual flair.
这些刀杀死看起来惊人的,提供了一个伟大的新的方式来证明你的实力在战场上,和新的Ant动画系统,这些下架添加一个动态的视觉天赋。
These knife kills look amazing and provide a great new way to prove your prowess on the Battlefield, and thanks to the new ANT animation system, these takedowns add a dynamic visual flair.
这些刀杀死看起来惊人的,提供了一个伟大的新的方式来证明你的实力在战场上,和新的Ant动画系统,这些下架添加一个动态的视觉天赋。
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