• The algorithm can be directly applied to data mining, digital grid partitioning and estimation, data partitioning, digital terrain surface simplification, etc.

    实现的算法可以直接应用于数据挖掘、数字网格划分与评估、数据分割、数值地形曲面的简化等问题。

    youdao

  • A novel algorithm based on iterative edge contraction surface simplification method was proposed to (generate) and display the multi-resolution building meshes.

    基于顶点对迭代收缩的表面简化方法,提出一种建筑物多分辨网格的生成与显示算法。

    youdao

  • The generating technique of special effects and surface simplification technique of object models are the key to build such a virtual battle natural environment.

    特殊效果生成技术和实体模型简化技术是构建实时动态变化且逼真的虚拟作战自然环境的关键技术。

    youdao

  • Now, let's make a second simplification because I'm still not feeling confident I can prove this right away for any surface.

    现在,我们要做另一步简化,因为我没有信心,我不能保证,对任何曲面我都可以证明出来。

    youdao

  • In this paper, we present the implementation of an algorithm, which can handle not only geometric simplification of models but also that of surface attributes, such as colors and textures.

    本文实现一种算法,不仅能进行几何简化,还能简化模型的表面属性,包括:颜色和纹理。

    youdao

  • To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.

    为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。

    youdao

  • Current algorithms for generating progressive meshes often have a low efficiency and can only complete the simplification of the geometric characters, without considering the other surface attributes.

    现有的递进网格生成算法不仅效率低,而且大多只能完成几何特征的简化,没有考虑网格模型的其它表面属性。

    youdao

  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。

    youdao

  • The method is based on the surface charge method, in which the space charge effects have been considered. A simplification against the structure of point source has been made.

    该方法以表面电荷法为基础,包括了空间电荷效应的计算,并对点源结构特点进行了简化处理。

    youdao

  • This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.

    针对点曲面的视点相关绘制问题,提出了一个新的表面基层次聚类简化算法。

    youdao

  • This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.

    针对点曲面的视点相关绘制问题,提出了一个新的表面基层次聚类简化算法。

    youdao

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