I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
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