If you want to quickly build a test player with only one scene file, just build a player with a blank scene list.
如果你想快速编译一个只有一个场景文件的测试程序,只需编译一个空白场景列表的播放器。
FBX scene file is used as the carriers of the scenes of this system. The system can extract necessary information from FBX file.
使用FBX场景文件作为系统场景的载体并且对FBX场景文件进行必要的信息提取。
To resume scene, getting all object saved in file orderly and evaluate it to correlative object in program when open scene file next time.
下次打开场景文件的时候,将文件中存储的对象依次取出并赋值给程序的相应对象中,即可恢复场景。
All objects and settings are now saved in a centralized scene file, no need to worry about saving meshes or materials separately, one nice big save button for everything!
新版的存储功能可保存所有设置为单独的一个场景文件,这就意味着不用在担心模型和贴图的丢失了,简单的按下保存按钮就搞定了。
If you've added more than one scene file and want to rearrange them, simply click and drag the scenes on the list above or below others until you have them in the desired order.
如果你已经添加了多个场景文件,并希望重新排列它们,只需在列表中拖动它到其它场景上面或下面,直到你需要的顺序。
The Forms Map Table is a special view within the Domino Web Access forms file that determines which scene to play when a document of a particular type is encountered.
表单映射表是DominoWebAccess 表单文件中的一个特殊视图,它用于确定当遇到特定类型的文档时布置哪个场景。
If you are working with a texture or a sound file, you will have to add it to a GameObject that already exists in the Scene or Project.
如果你要使用一个纹理或声音文件,你必须将它添加到一个已存在于场景或项目中的游戏对象上。
Drag the file from the Project window into the Scene view.
从工程窗口拖拽这个文件到场景视图中。
The result is stored as a post-processing effect file which could be used in the scene editor.
特效场景编辑器可以通过使用特效文件在场景中加入特效文件中具有的特效效果。
For example, you often don't want to download an entire video file — a process that might take minutes to hours — before watching the first scene.
例如,你经常会下载一整个视频文件——一个程序也许会花费几分钟甚至几个小时- - -在首次观看荧屏时。
For example, you often don't want to download an entire video file — a process that might take minutes to hours — before watching the first scene.
例如,你经常会下载一整个视频文件——一个程序也许会花费几分钟甚至几个小时- - -在首次观看荧屏时。
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