So, will there be a "always show health bars" option in SC2?
星际2中会有“总是显示血条”的选项吗?
I just want to know how many difficulty modes are there in SC2.
我想问一下星际2有多少级难度模式?
I heard SC2 USES a new graphics engine. Can you tell us the specifics?
我听说星际争霸2使用了新的图像引擎?可以告诉我些细节么?
I can't talk about the SC2 DLC, those announcements are made from the publisher.
我不能谈论sc2的DLC,那种声明是要发行商来做的。
How far in development is SC2? And how much of it will be included in the final version?
星际争霸2的开发进度如何了?相比最后发售的正式版,目前的测试版中已经包含了多少内容?
The pathing is SO much better in SC2 that we were collecting minerals at a ferocious rate.
星际2的寻路系统变得更好,所以采集水晶也将变得很流畅。
We'll have to wait to bring you any updates on what kind of story elements are in SC2 - hopefully they're in the panel discussion.
我们还需要等待些时间才能更新故事元素,希望他们进行一个论坛讨论活动。
Here's to my hopes and wishes to you being able to relay this idea to the right people and get SC2 down without a hinge. Remember your testers are human.
希望我的这些希望和愿望可以转达给应该转达给的人,顺利完成星际2。要记住,测试人员们也是人。
So SC2 feels like a lot has been added, but not much has been changed: More complex resource management, but with an upgraded interface to make up for it.
所以星际2感觉上有很多东西增加了,但是其实没有很大的改变:更加复杂的资源整理,但是有着一个升级界面去弥补他。
Our approach to the survival genre (cooperative) allows us to create an engaging storyline, high content gameplay and replayability that enhances the overall SC2 experience.
而我们的生存合作模式允许我们创造一个动人的故事情节,丰富的游戏设置和重玩价值来提高整体的SC2的经验。
Some of the folks who were involved in the old-school competitive scene will remember me as an active high-level player. I've been on the SC2 project for the past year or so as a designer.
你们当中可能有人想起我曾经是很久以前星际竞技的时候的一个很活跃的玩家。在过去的这一年中,我在星际争霸2这个项目中担任设计人员。
Some of the folks who were involved in the old-school competitive scene will remember me as an active high-level player. I've been on the SC2 project for the past year or so as a designer.
你们当中可能有人想起我曾经是很久以前星际竞技的时候的一个很活跃的玩家。在过去的这一年中,我在星际争霸2这个项目中担任设计人员。
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