• I added a layer mask to rendering 2 and began selectively erasing areas that I didn't want showing through.

    我在第二个渲染图中添加了一个图层,开始有选择性地擦除我不想呈现出来的区域。

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  • Figure 2 shows example frames from the final rendering process.

    图2显示了最终渲染过程中的样帧。

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  • The X Server supports VGA and non-VGA graphic CARDS, has support for depths 1, 2, 4, 8, 16, and 32, and has built-in support for rendering.

    X服务器支持VGA和非vga图形卡,它对颜色深度1、2、4、8、16和32提供支持,并对渲染提供内置支持。

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  • Using Moonlights CPU rendering, one demo got between 2 and 9 frames per second.

    借助于MoonlightsCPU渲染的一个示例可以实现每秒2到9帧。

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  • A simple rendering of the box's position (from Listing 1) is shown in Figure 2.

    这个立方体(来自清单1)方位的一个简单呈现如图2所示。

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  • The example code is included in its entirety in Appendix A. Figure 2 shows a rendering of the completed order form example.

    示例代码完整地包含在附录A中。图2显示了完成的订货表单示例的呈现情形。

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  • The Settings for a selection list in the default rendering set are shown in Figure 2.

    缺省呈现集中为选择列表提供的设置如图2所示。

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  • The validation phase covered in Listing 2 and Listing 3 represents one of the three fundamental pillars of the Flex rendering engine.

    在清单2和清单3中讨论的验证阶段展示了Flex呈现引擎的3大基础支柱之一。

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  • In this case, your Model View frameworks, like Struts and JSF, are responsible for the initial rendering of the page, using traditional Model 2 architecture.

    在这种情况下,您的模型视图框架,如Struts和JSF,将负责初始的页面生成,使用传统的Model 2体系结构。

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  • The sky over Omaha on July 14th, snapped by Mike Hollingshead at Extreme Instability 2. A rendering of the noctilucent clouds created from data obtained by Russel’s NASA project, AIM.

    利用拉塞尔NASA项目获得的数据绘制的夜光云效果图。

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  • Today's part covers the creation of the model, whilst part 2 goes on to look at animation and rendering.

    今天的部分介绍了该模型的建立,而第2部分接着看动画和渲染。

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  • The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.

    在材质网络里的两个节点是一个简单的例子,去显示无材质的节点如何用于驱动一个渲染效果。

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  • There is nothing special here, this is simply about (1) doing a request, (2) getting a response, (3) rendering the response.

    其实这个功能没什么特殊的,简单的步骤分为:(1)发出一个请求,(2)获取响应数据,(3)渲染响应数据。

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  • Rendering Tier 2 Most graphics features use graphics hardware acceleration.

    转译层2 :大部分图形功能会使用图形硬体加速。

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  • The mesh, along with the corresponding materials and textures are loaded. The mesh is ready to be rendered to the display, as described in Step 2: Rendering a Mesh Object.

    模型连同相应的材质和纹理都已载入,模型已经准备好用于显示渲染,接下来我们看看第二步:渲染一个模型对象。

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  • The mesh, along with the corresponding materials and textures are loaded. The mesh is ready to be rendered to the display, as described in Step 2: Rendering a Mesh Object.

    模型连同相应的材质和纹理都已载入,模型已经准备好用于显示渲染,接下来我们看看第二步:渲染一个模型对象。

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