• Real time rendering of light scattering effect is one of the difficult problems in computer graphics.

    光线散射效果绘制对于增强计算机生成图形真实感具有十分重要的作用。

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  • Experiments show that the method can effectively satisfy the real time rendering of large-scale battlefield electromagnetic environment.

    实验表明方法能够较好满足大规模战场电磁环境实时可视化要求。

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  • Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.

    分辨率建模作为解决大面积地形实时动态显示手段,近年来在国内外得到普遍的重视和研究。

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  • Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.

    可用复杂3d场景快速绘制飞行模拟器、3d动画交互式可视化虚拟现实应用系统中。

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  • Modern Graphics Processing Unit (or GPU) has powerful parallel computing capability, and thus using GPU to accelerate the real time rendering of highly detailed surfaces is an effective approach.

    GPU处理具有较高并行度,利用GPU对细节复杂模型绘制进行加速一个有效加速途径

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  • Research on real time rendering of realistic tree is a focus field of computer graphic all the time, because complicate detail structure of tree makes it very difficult to model, store, rendering.

    真实感树木实时绘制研究一直以来计算机图形学一个热点领域因为树木复杂细节结构使其无论是建模存储还是绘制上都存在相当大的困难。

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  • A simple performance metric is wall clock time, or measuring the real-world delay between a request for a page and a finished rendering.

    一个简单性能指标挂钟时间(wallclock time),测量页面请求完成呈现之间实际延迟。

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  • Rendering quality and scene complexity are often limited because of the real-time constraint.

    绘制质量场景复杂性常常因为实时要求而受到限制

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  • The system provides real-time rendering of three-dimensional angiographic data and can visualize such projections in a stereoscopic (virtual reality) manner using special glasses.

    系统可提供实时三维血管造影表现资料使用特殊眼镜看见立体的投影

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  • The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.

    实验结果表明模型能实现地形场景实时浏览提高地形场景的绘制效率

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  • The rendering picture quality and scene complexity is often restricted due to real-time constraint.

    图形绘制的质量复杂性受到实时性要求的限制

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  • In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.

    本文细节层次模型网格简化算法这一实时绘制技术了初步探讨实践

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  • By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology and the real-time simulation of momentum theorem is implemented.

    通过构造出质系动量系统碰撞模型采用线性编缓冲图形绘制技术实现了质系动量定理实时仿真

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  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法真实感实时性之间矛盾计算机图形学和虚拟现实技术目前所要解决一个基本难题。

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  • As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.

    利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步研究成果

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  • This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.

    本文主要研究大规模虚拟战场环境海洋场景建模实时绘制关键技术

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  • This method has good geometry local continuity and index data with high speed in real-time rendering.

    方法具有很好的几何局部连续性实时绘制中能快速检索

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  • Studying and implementing the real-time rendering of the virtual scenes.

    研究实现真实感场景实时渲染

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  • The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.

    虚拟重建过程主要包括数据获取场景建模漫游系统实时渲染等。

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  • This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.

    提出一种新的大规模城市场景高效建模实时绘制方法

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  • In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).

    地形可视化领域实时绘制复杂地形场景有效工具LOD技术

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  • The real time fur rendering was realized based on GPU to improve the fur rendering speed.

    利用顶点绘制来实现GPU中进行毛发渲染,加快绘制速度。

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  • The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.

    实验结果表明,文中算法解决平行分割阴影图算法的冗余渲染问题提高了渲染效率场景阴影质量

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  • The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.

    深入研究了虚拟场景中实时图形绘制加速算法以及增强真实感技术

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  • Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.

    真实感实时绘制当前图形算法硬件条件限制提出一定时间完成真实感绘制技术

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  • Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

    进而引出动态细节水平地形渲染实时算法给出实现过程及实验结果。

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  • It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.

    建立合理的三维地形模型对于实现实时绘制虚拟地形场景逼真模拟地形环境实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义

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  • The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.

    不规则模糊物体建模及其实时显示技术一直以来都虚拟现实技术研究中的热点难点

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  • The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.

    预处理阶段,本算法场景内每个刚体分别计算辐射在渲染阶段,本算法迭代计算每个物体的入射光。

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  • The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.

    预处理阶段,本算法场景内每个刚体分别计算辐射在渲染阶段,本算法迭代计算每个物体的入射光。

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