Then, up to 4 point lights are calculated per-vertex.
接下来,最多有4个点光源会以逐顶点渲染的方式被计算。
Point lights shine out from a point in all directions.
点光源光线在某一点从各个方向发射。
Point lights shine from a location equally in all directions, like a light bulb.
点光源从一个位置向四面八方发出光线,就像一盏灯。
For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.
对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。
For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.
对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。
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