• Then, up to 4 point lights are calculated per-vertex.

    接下来,最多有4个点光源会以逐顶点渲染的方式被计算。

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  • Point lights shine out from a point in all directions.

    点光源光线在某一点从各个方向发射。

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  • Point lights shine from a location equally in all directions, like a light bulb.

    点光源从一个位置向四面八方发出光线,就像一盏灯。

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  • For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.

    对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。

    youdao

  • For Spot and Point lights, shadow resolution determines shadow map size. Additionally, for lights that cover small area on the screen, smaller shadow map resolutions are used.

    对于聚光灯和点光灯,阴影分辨率决定了阴影贴图大小。此外,对于在屏幕上覆盖小面积的灯,使用较小的阴影贴图分辨率。

    youdao

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