• Another view shows the rendering pipeline so that you can see how each step affects the final image.

    另一种视图会显示渲染管道,从而你可以看到每一步是如何对最终的图像产生影响的。

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  • DE Icaza has explained that the new rendering pipeline introduced in Moonlight is simplified compared to the initial one used for video.

    deIcaza说到,相比最初用于视频的渲染管道来说,Moonlight所引入的新的渲染管道得到了极大的简化。

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  • Render Options in Rails 3 - Yehuda Katz looks at how Rails 3's rendering pipeline works and demonstrates how to add a custom PDF renderer to it.

    ——YehudaKatz关于Rails3的渲染通道工作,并演示了如何添加自定义的PDF格式渲染器(render)。

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  • Edit: To clarify myself, at this stage in the pipeline, there is no rendering yet.

    编辑:为了澄清自己,在这个阶段中的管道,没有渲染呢。

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  • Get powerful new features like a Live 3d Pipeline that brings CINEMA 4d scenes in as layers - without intermediate rendering.

    获得强大的新功能,如实时3d管线带来CINEMA4d的场景作为层-没有中间渲染。

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  • Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.

    因为渲染3d世界的方法是如此之多,以至于几乎不可能给出一个在所有情形下都能工作的图形管道的描述。

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  • The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.

    可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。

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  • The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.

    实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。

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  • Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.

    所有与渲染管线状态相关的操作有:着色器,顶点布局,混合模式,渲染目标格式等。这些操作可在渲染之前甚至在最初创建及验证。

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  • With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.

    随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。

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  • The system makes full use of new GPU rendering pipeline, and has made great improvement in the authenticity and efficiency of rendering compared to the traditional rendering system.

    该系统充分利用了新一代GPU渲染管线,相对于传统的渲染系统,在渲染的真实性和高效性方面做了较大改进。

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  • Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.

    本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。

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  • The WPF software rendering pipeline is entirely CPU bound.

    WPF软件呈现管道是完全绑定CPU的。

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  • By default, WPF will use the hardware acceleration pipeline for these drivers and will fall back to software rendering for XPDM drivers published before this date.

    根据预设,WPF会针对这些驱动程序使用硬体加速管线,并针对在这个日期之前发行的XPDM驱动程序使用软体转译。

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  • Through load balancing optimization, parallel rendering pipeline can overlap rendering, compositing and display process.

    通过负载平衡优化,并行绘制流水线有效实现了绘制、合成与显示的重叠。

    youdao

  • Through load balancing optimization, parallel rendering pipeline can overlap rendering, compositing and display process.

    通过负载平衡优化,并行绘制流水线有效实现了绘制、合成与显示的重叠。

    youdao

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