• Apply the new material to the particle system.

    应用新材质到粒子系统。

    youdao

  • What you can see below is first particle system.

    你看到的下图就是第一个粒子系统。

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  • Advance particle system simulation by given time.

    在给定的时间提前粒子系统模拟。

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  • Attach this script to an existing particle system.

    将这个脚本赋予一个存在的粒子系统。

    youdao

  • Particle system is an effective method in rain simulation.

    粒子系统是模拟雨的一种有效方法。

    youdao

  • Fixed a memory allocation issue related to a particle system.

    固定内存分配问题,涉及到粒子系统。

    youdao

  • Particle system method has been used widely in object modeling.

    粒子系统是一种应用广泛而实用的物体建模方法。

    youdao

  • Particle system created for water splashes and hit effects, etc.

    新的粒子系统用于水的飞溅与破坏效果。

    youdao

  • A different example of Component combinations is a Particle System.

    一个关于组件组合的不同的例子是粒子系统。

    youdao

  • This links the particle system to the barrel so that it moves with it.

    这个到炮筒的粒子系统的链接,使粒子沿着它的运动。

    youdao

  • The modal particle system of southern Fujian dialect has special features.

    闽南方言语气词系统很有特色。

    youdao

  • The material can then be applied to a mesh, Particle System, or GUI Texture.

    材质可以被应用到一个网格、粒子系统、或GUI纹理。

    youdao

  • To work with it, you need to have a particle system already present in your scene.

    要使它工作,你必须在你的场景中已经存在一个粒子系统。

    youdao

  • The particle system movement rule has been stated clearly in the classical of force.

    经典力学中有关质点系的运动定律已经表述得相当清楚。

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  • The second is the implementation of environmental special effect based on particle system.

    二是基于粒子系统的环境特效的技术实现问题。

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  • The transmission signal of a narrow beam irradiated on a flow particle system may fluctuate.

    窄光束照射流动颗粒系时,透过率会产生起伏。

    youdao

  • Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.

    粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。

    youdao

  • Double wave theory is a method which determines the description of quantum state of a single particle system.

    双波理论是决定性描述单个量子体系状态的一种尝试。

    youdao

  • This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.

    提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。

    youdao

  • This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.

    基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。

    youdao

  • As for the moving objects, I combine particle system and kinetics to realize sea wave and blast model with flying colors.

    而对于上述动态对象,运用粒子系统技术以及动力学理论模拟了波浪、爆炸等模型。

    youdao

  • Particle system based on GPU to simulate rain and snow is widely used in virtual scene simulation for its high efficiency.

    在虚拟场景中采用基于GPU的粒子系统来模拟雨雪,因其效率较高,得到了广泛的应用。

    youdao

  • In order to solve this problem, we choose the particle system as the modeling method of the important scenery of sky: cloud.

    为了解决这个问题,选取粒子系统作为天空重要景物:云的建模方法。

    youdao

  • The particle particle correlations inside a one dimensional six particle system under elastic internal forces are discussed.

    讨论了一维六质点系统在弹性内力作用下的质点—质点关联。

    youdao

  • Must have experience working with Unreal Engine 3, and familiarity with it's material system, particle system, renderer, etc.

    有丰富的虚幻3引擎经验,熟悉它的材质系统,粒子系统,渲染系统等。

    youdao

  • The active tracking control problem of the hyperchaotic LC oscillation particle system via nonlinear control is investigated.

    研究了基于非线性控制的超混沌lc振子系统的主动追踪同步问题。

    youdao

  • In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.

    为了缩放粒子系统,需要修改系统的粒子发射器,动画和渲染的属性。

    youdao

  • In contrary to parameter searching method, this algorithm makes no pre-assumptions on size distribution of the particle system.

    与参数搜索法不同,所介绍的方法对被测微粒系统的尺寸分布不做任何假定。

    youdao

  • The paper presents a method on real time generation of dynamic dense smoke based on aerodynamics and the particle system theory.

    基于气体动力学和粒子系统理论,本文给出了一种实时生成动态浓烟的方法。

    youdao

  • Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.

    现有的火焰合成算法多数都是基于粒子系统,其主要缺点是运算量大。

    youdao

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