但是在基于网络的体绘制研究中还存在很多亟待解决的问题。
However, there are still some issues need to be studied further in network-oriented visualization.
同时考虑到三维超声显示系统对实时性的要求,本文还给出了相关的体绘制加速方法。
This paper as well as has given some speed-up method to heighten real-time of system.
使用其余的类成员即可绘制出立方体。
但是,由于数据场中的所有体素都参与图像的生成过程,绘制时间较长。
But since all voxels participate in the generation of image, rendering time is long.
在保证绘制质量的同时,实现了实时体切割。
在保证绘制质量的同时,实现了实时体切割。
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