Select the monitor set to use, as shown in Figure 21, and click Finish.
选择要使用的监测集,如图21所示,然后单击Finish。
From the pulldown menu, select the local repository you want to use, and click OK.
从下拉菜单选择要使用的本地存储库,并单击ok。
Select the operation that you want to use, fill in the form, and click Go.
选择您想要使用的操作,填充表单,并单击 Go。
Select each BAPI that you want to use, and then click Add to import list.
选择需要使用的每个BAPI,然后单击addto import list。
Select Use this Model Bridge to access instance data and click Next.
选择usethisModelBridge toaccessinstancedata,然后单击Next。
Use Object Finder to highlight the main frame and select it.
使用ObjectFinder来强调主框架,然后选中它。
Then navigate to the image you want to use and select it.
然后浏览到的图像您要使用,并选择它。
Click over the file you want to use, and select "Send to Editor" option.
点击你想要使用的文件,并且选择“发送到编辑器”选项。
Select the engine and game you wish to use with your map.
选择您要使用的游戏引擎后再挑选您要的游戏。
It is possible to select the material, form, and density for use and purpose.
根据用途,目的的不同,有不同的材料,形状及密度可供选择。
Use the SELECT key to start recoding and again to stop recording.
使用“SELECT”(选择)键开始或停止视频录制。
Select the font you wish to use, and click the OK button.
选择你需要的字体,然后点击确定。
Scroll to Use Preferred access point and press Select.
滚动使用首选接入点和按下选择。
Scroll to Use Preferred access point and press Select.
滚动使用首选接入点和按下选择。
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