You can set transformations for any texture you have currently set (usually texture index 0).
你可以设置转换为任何纹理你当前设置(通常纹理指数0)。
Set the unique texture unit in which to store the data.
设置唯一纹理单元来保存数据。
Also, I set the texture coordinates.
另外,我设置了纹理坐标。
First I need to set my material texture size and the channels needed.
首先,我需要设置材质尺寸和需要的通道。
Set the "Texture" layer to "Multiply" mode.
设置“纹理”为正片叠底。
Set the "Texture" layer to "Multiply" mode.
设置“纹理”为正片叠底。
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