现在消耗6%基础法力。
All ranks now cost 6% of base mana.
所有等级都消耗6%基础法力。
Mind Vision now costs 3% of base mana.
心灵视界现在消耗3%的基础法力值。
Ghost Wolf's mana cost is now 13% base.
幽灵狼的法力消耗现在是基础法力的13%。
Probably not. We have another idea for the mana totem.
大概不会!我们对法力图腾有另外的想法。
Divine Protection and Divine Shield now cost 3% of base mana.
圣佑术和圣盾术现在消耗3%基础魔法值。
Holy paladins will use spirit as their mana regeneration stat.
神圣圣骑士们将使用精神作为他们的法力恢复属性。
Divine Storm: mana cost changed to 20% of base mana up from 12%.
神圣风暴:耗魔变为20%的基础法力。
Desperate Prayer - mana cost increased to 21% of base mana from 19%.
绝望祷言-魔法消耗从19%基础法力增加到21%基础法力。
Mind Vision now has a percentage of base mana cost instead of fixed cost.
心灵控制现在消耗一定比例的基础魔法,而不是固定消耗。
Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.
天赋:能量灌注:当你对自己施放这个技能的时候能够正确的消耗法力值了。
Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
枭兽:该天赋只有单体目标法术暴击才能触发法力回复。
Mana Burn effect reduced roughly 50%.
法力燃烧效果减少50%。
Mana Shield now has a 10 SEC cooldown.
法力护盾现在有10秒冷却时间。
Mana Burn cast time reduced by 1 second.
法力燃烧施法时间减少1秒。
Mana is the primary resource in the game.
法术力是游戏中的主要资源。
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
奥术射击:法力消耗降低,与稳固射击的消耗相对应。
Mana regeneration is somewhat technical, so please bear with us.
法力恢复是有些技术性的,请理解我们。
"Mana Shield" now absorbs magical damage as well as physical damage.
魔法盾现在除物理伤害外还吸收魔法伤害。
Mana Burn now causes Fear, Hex and Psychic Scream to break early when used.
法力燃烧现在会导致恐惧、妖术和心灵尖啸提前解除。
Mana Spring will affect the entire raid instead of just the shaman's party.
法力之泉将会影响这个团队而不再是萨满小队。
Mana Spring will affect the entire raid instead of just the shaman's party.
法力之泉将会影响这个团队而不再是萨满小队。
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