The structure of bonus schemes is more important than their level-especially in finance.
奖金方案的结构远比其数量更为重要–在金融界尤其如此。
Level 1 - Activate Sprint to gain 10% movement speed, but take 20% bonus damage.
一级-通过冲刺提升10%的移动速度,不过在被攻击时受到20%额外的伤害。
Level 4 - Activate Sprint to gain 40% movement speed, but take 20% bonus damage.
四级-通过冲刺提升40%的移动速度,不过在被攻击时受到20%额外的伤害。
Level 1-25% of the time, the Rifleman deals 30 bonus damage.
一级- 25%的几率爆头,造成30点额外的伤害。
二级-附加25点的伤害。
I would estimate that this break-even point is at a bonus level of 15% to 18%.
我估算了一下,能达到收支平衡点人有15%-18%就不错了。
四级-附加45点的伤害。
Level 1 - Gives a friendly unit a 15% bonus to their damage.
一级-提拔一个友地契位15%的根底打击力。
Level 2 - Gives a friendly unit a 30% bonus to their damage.
二级-提拔一个友地契位30%的根底打击力。
Level 2 - Gives a friendly unit a 30% bonus to their damage.
二级-提拔一个友地契位30%的根底打击力。
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