Duplicate the layer set twice and transform it to 60% of its original size.
复制层设置了两次并将它转换为60%,其原始大小。
Set the new layer blend mode to soft light.
新建层混合模式为柔光叠加。
Set the Fill of the layer to 90%.
将图层的填充设置为90%。
Set the layer blending mode to multiply.
将图层混合模式设置为正片叠底。
In the CSS customization layer for this application,.online-required is set to display: none.
在本应用程序的css定制层中,. online - required被设置为display: none。
Create a new empty layer above and set the mode to Overlay.
在它上面创建一个新层并设置其混合样式为叠加。
Draw a circle shape. Set layer Fill to 0%, add layer styles.
画一个圆圈的形状。设置层填补到0%,加层风格。
Set the layer blend mode to "Overlay" to set the color into the image.
选择图层的混合模式为“叠加模式”,将颜色融入到图片里。
Fill a new layer with red and set the blending mode to Overlay.
用红色填充,并设置新的混合模式为叠加层。
Set this layer to Soft Light with 30% opacity.
设置这一层软轻30 %不透明。
So, let's set the Fill of the "container" layer to 100%.
因此,我们设置了“集装箱填写”层至100%。
The indexes of each layer were set up.
每个层次和指标体系都赋予了内涵。
Make sure the GameObjects layer is not set to Ignore Raycast.
确保对象层设置不忽略光线投射。
Set the layer to Screen and 30% Opacity.
将层的筛选及30%的不透明性。
Step 13: Duplicate the image layer and set it to invisible.
步骤十三:复制图层,关闭可见性。
Set the "Texture" layer to "Multiply" mode.
设置“纹理”为正片叠底。
Set the Layer Mode to Overlay and place it just below the cap shape.
图层混合模式设置为“叠加”,然后把它移到盖子形状的下面。
Set the Layer Mode to Overlay and place it just below the cap shape.
图层混合模式设置为“叠加”,然后把它移到盖子形状的下面。
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