• History (Card 1).

    历史(卡片1)。

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  • The example implementation of a credit card request scenario (see Figure 1) illustrates best practices.

    信用卡申请场景的示例实现(请参见图1)演示了各个最佳实践。

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  • If you have fewer Keepers in play than everyone else, draw 1 extra card.

    如果你在场上的所有物卡比其他任何玩家都少,额外抓1张牌。

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  • Diagram 1 shows a number card.

    图1显示一张数目卡。

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  • Let's say you buy a $25,000 car on your 0% interest for 1 year credit card.

    让我们试想一下你以一年期0%利率买了一辆25000美元的车。

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  • Only 1 rare card exists in the whole world.

    在整个游戏世界中,每种希有卡片仅有一张。

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  • Knight: Increases card selection area by 1.

    奈特:增加卡选择面积1。

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  • Deal 1 damage to a minion. If that kills it, draw a card.

    对一个仆从造成1点伤害,致死的话,抽一张卡。

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  • This card becomes DARK and its Level is increased by 1.

    这张卡变成暗属性,等级上升一。

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  • Note 1: If applicable, please enclose a copy of the Identity Card of the Client.

    注一:如适用,请连同身分证副本一并交回。

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  • Note 1: If applicable, please enclose a copy of the Identity Card of the Client.

    注一:如适用,请连同身分证副本一并交回。

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