This is what I call the Meta-Frame.
这就是我所说的元框架。
Once the closure is defined, I call it inside of the frame closure.
定义这个闭包之后,在frame闭包中调用它。
So we threw away the prism. We incorporated what we call a frame design.
于是我们干脆拿掉了棱镜,引入了我们称之为镜框设计的技术。
I usually call glLoadIdentity at the beginning of each frame.
我通常叫它之后在每帧开始。
I usually call glLoadIdentity at the beginning of each frame.
我通常叫它之后在每帧开始。
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