现在不要担心那些了,那些会在本文的后面提及到。
Don't worry about that for now. That will be covered later in this article.
在本文中,您会注意到在AdminTask命令之前使用了 print。
Throughout this article, you will notice the use of print preceding the AdminTask command.
本文中的很多图片都是我最近到linux . conf . au的旅途中拍摄的。
Many of the pictures in this article were taken during my recent trip to linux.conf.au.
考虑到本文的目的,我们使用DB2UDB_EXPRESS_V82目录中的table . ddl。
For the purpose of this article, we use the table.ddl in the DB2UDB_EXPRESS_V82 directory.
考虑到本文的目的,我们需要关注三种JSF构造。
For the purpose of this article, you need to be concerned with three JSF constructs.
在本文中,您将了解到MongoDB。
了解本文未涉及到的xml_parse函数的信息。
Learn about the tidy_parse_file function, which I didn't cover in this article.
然后,本文介绍了日志数据从内核到用户空间的移动过程。
It then looks at movement of log data from the kernel into user space.
你也许注意到,我在本文中用了很多次“感受”这个词。
表1给出了本文的示例场景收集到的粗略统计。
Table 1 shows the rough statistics gathered for this article's sample scenario.
在本文中,您将了解到如何建立一个负载平衡集群。
In this article, you'll learn how to set up a load-balancing cluster.
本文并不没有涉及到这个讨论。
本文只涉及到基本的东西。
还可方便用于本文所描述的系统到系统的场景中。
It's also easy to use for system-to-system scenarios like the one described here.
到编写本文时,当前版本是1.2.3。
将当前的child和它们的glue转储到可装载的文本文件中。
Dump current children and their glues to a text file in loadable format.
截止到撰写本文时,最新的发行版是 2.6.1-final。
在机械故障诊断领域,本文第一次注意到这一现象。
In the field of mechanical diagnosis, this phenomenon is noticed for the first time.
本文中到 “hello,world!”
在本文中,您将了解到义和团气质和培训能力。
In this article you will learn about the boxers temperament and train ability.
第二部分为本文的第三章到第五章,是本文的核心内容。
The second chapter is the core issue of our paper, and divided into three chapters.
如何显示文本文件到许多列的数据?
本文方法可推广到其它类似的梁式结构计算中。
The method can be applied to similar calculations of beam structures.
从本文我们了解到:史蒂芬·库博是。
为此,本文将工作流技术引入到工程项目管理信息系统的开发中。
The thesis applies the workflow technology to the development of project management information system.
本文将分步有限元的计算方法引入到浅水方程组的求解中。
A fractional step finite element method is introduced to solve the shallow water flows.
同时考虑到三维超声显示系统对实时性的要求,本文还给出了相关的体绘制加速方法。
This paper as well as has given some speed-up method to heighten real-time of system.
同样,本文中的设计也是指影响到每个人的现象。
In parallel, design is understood here as a phenomenon which affects everybody.
同样,本文中的设计也是指影响到每个人的现象。
In parallel, design is understood here as a phenomenon which affects everybody.
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